/// <summary> /// Clientside method. /// Checks if player has proper internals equipment (Oxygen Tank and Mask) /// equipped in the correct inventory slots (suitStorage and mask) /// </summary> public bool HasInternalsEquipped() { var item = maskSlot?.Item; if (item == null) { return(false); } var itemAttrs = item.GetComponent <ItemAttributesV2>(); if (itemAttrs == null) { return(false); } if (itemAttrs.HasTrait(CommonTraits.Instance.Mask)) { foreach (var gasSlot in itemStorage.GetGasSlots()) { if (gasSlot.Item && gasSlot.Item.GetComponent <GasContainer>()) { return(true); } } } return(false); }