public override void OnInspectorGUI() { base.OnInspectorGUI(); ItemStateController controller = (ItemStateController)target; EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Lock Item")) { controller.SetMapItemState(ItemState.Locked); } if (GUILayout.Button("UnlockItem")) { controller.SetMapItemState(ItemState.Unlocked); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Control Items")) { controller.CheckStatesAgain(); } EditorGUILayout.EndHorizontal(); }
private void Awake() { itemController = GetComponent <ItemStateController>(); flagController = GetComponent <FlagStateController>(); clickHandler = GetComponent <ClickHandler>(); }