public static ItemStacks GetCreativeMetadataSlots() { ItemStacks slotData = new ItemStacks(); for (int i = 0; i < CreativeInventoryItems.Count; i++) { slotData.Add(CreativeInventoryItems[i]); } return slotData; }
public static ItemStacks ReadItemStacksAlternate(this Packet packet, bool networkIds) { ItemStacks itemStacks = new ItemStacks(); uint num = packet.ReadUnsignedVarInt(); for (int index = 0; (long)index < (long)num; ++index) { itemStacks.Add(packet.AlternativeReadItem(networkIds)); } return(itemStacks); }
public ItemStacks ReadItemStacks() { ItemStacks metadata = new ItemStacks(); var count = ReadUnsignedVarInt(); for (int i = 0; i < count; i++) { metadata.Add(ReadItem()); } return(metadata); }
public ItemStacks GetSlots() { ItemStacks slotData = new ItemStacks(); for (int i = 0; i < Slots.Count; i++) { if (Slots[i].Count == 0) { Slots[i] = new ItemAir(); } slotData.Add(Slots[i]); } return(slotData); }
public ItemStacks GetUiSlots() { ItemStacks slotData = new ItemStacks(); for (int i = 0; i < UiInventory.Slots.Count; i++) { if (UiInventory.Slots[i].Count == 0) { UiInventory.Slots[i] = new ItemAir(); } slotData.Add(UiInventory.Slots[i]); } return(slotData); }
private IItemStack CreateNewStackIfPossible() { if (ItemStacks == null) { ItemStacks = new List <IItemStack>(); } if (ItemStacks.Count >= Slots) { return(null); } var newStack = new ItemStack(); ItemStacks.Add(newStack); return(newStack); }
public Inventory(int id, BlockEntity blockEntity, short inventorySize, NbtList slots) { Id = id; BlockEntity = blockEntity; Size = inventorySize; Coordinates = BlockEntity.Coordinates; Slots = new ItemStacks(); for (byte i = 0; i < Size; i++) { Slots.Add(new ItemAir()); } for (byte i = 0; i < slots.Count; i++) { NbtCompound item = (NbtCompound)slots[i]; Slots[item["Slot"].ByteValue] = ItemFactory.GetItem(item["id"].ShortValue, item["Damage"].ShortValue, item["Count"].ByteValue); } }
public Inventory(int id, BlockEntity blockEntity, short inventorySize, NbtList slots) { Id = id; BlockEntity = blockEntity; Size = inventorySize; Coordinates = BlockEntity.Coordinates; Slots = new ItemStacks(); for (byte i = 0; i < Size; i++) { Slots.Add(new ItemStack()); } for (byte i = 0; i < slots.Count; i++) { NbtCompound item = (NbtCompound) slots[i]; Slots[item["Slot"].ByteValue] = new ItemStack(item["id"].ShortValue, item["Count"].ByteValue, item["Damage"].ByteValue); } }
public ItemStacks ReadItemStacks() { int count; if (this is McpeCraftingEvent) { // Misaligned array counters for some packets :-( count = ReadInt(); } else { count = ReadShort(); } ItemStacks metadata = new ItemStacks(); for (int i = 0; i < count; i++) { metadata.Add(ReadItem()); } return(metadata); }
public Inventory(int id, BlockEntity blockEntity, short inventorySize, NbtList slots) { Id = id; BlockEntity = blockEntity; Size = inventorySize; Coordinates = BlockEntity.Coordinates; Slots = new ItemStacks(); for (byte i = 0; i < Size; i++) { Slots.Add(new ItemAir()); } for (byte i = 0; i < slots.Count; i++) { var nbtItem = (NbtCompound)slots[i]; Item item = ItemFactory.GetItem(nbtItem["Name"].StringValue, nbtItem["Damage"].ShortValue, nbtItem["Count"].ByteValue); byte slotIdx = nbtItem["Slot"].ByteValue; Log.Debug($"Chest item {slotIdx}: {item}"); Slots[slotIdx] = item; } }
public void SendCraftingEvent2() { var recipe = _recipeToSend; if (recipe != null) { Log.Error("Sending crafting event: " + recipe.Id); McpeCraftingEvent crafting = new McpeCraftingEvent(); crafting.windowId = 0; crafting.recipeType = 1; crafting.recipeId = recipe.Id; { ItemStacks slotData = new ItemStacks(); for (int i = 0; i < recipe.Input.Length; i++) { slotData.Add(recipe.Input[i]); McpeContainerSetSlot setSlot = new McpeContainerSetSlot { item = recipe.Input[i], windowId = 0, slot = (short) (i) }; SendPackage(setSlot); Log.Error("Set set slot"); } crafting.input = slotData; { McpePlayerEquipment eq = new McpePlayerEquipment { entityId = _entityId, slot = 9, selectedSlot = 0, item = recipe.Input[0] }; SendPackage(eq); Log.Error("Set eq slot"); } } { ItemStacks slotData = new ItemStacks {recipe.Result}; crafting.result = slotData; } SendPackage(crafting); } //{ // McpeContainerSetSlot setSlot = new McpeContainerSetSlot(); // setSlot.item = new MetadataSlot(new ItemStack(new ItemDiamondAxe(0), 1)); // setSlot.windowId = 0; // setSlot.slot = 0; // SendPackage(setSlot); //} //{ // McpePlayerEquipment eq = new McpePlayerEquipment(); // eq.entityId = _entityId; // eq.slot = 9; // eq.selectedSlot = 0; // eq.item = new MetadataSlot(new ItemStack(new ItemDiamondAxe(0), 1)); // SendPackage(eq); //} }
public ItemStacks GetSlots() { ItemStacks slotData = new ItemStacks(); for (int i = 0; i < Slots.Count; i++) { if (Slots[i].Count == 0) Slots[i] = new ItemAir(); slotData.Add(Slots[i]); } return slotData; }