void Start() { inventory = gameObject.GetComponent <Inventory>(); stomach = gameObject.GetComponent <ItemRender>(); }
void Awake() { cur = this; cur.gameObject.SetActive (false); }
void Start() { inventory = gameObject.GetComponent <Inventory>(); stomach = gameObject.GetComponent <ItemRender>(); }
void Awake() { cur = this; cur.gameObject.SetActive (false); }