public CostumeViewer(Costume costume, Anchor anchor, float x, float y) : base(anchor, x, y, false) { var left = new InvisiblePanel(Anchor.CenterLeft, SLOT_VIEWER_WIDTH, 1f); for (ItemPurpose i = ItemPurpose.Head; i <= ItemPurpose.Boots; i++) { left.AddChild(new SlotViewer(costume.Clothes[i], Anchor.AutoCenter, 1f, SLOT_VIEWER_HEIGHT)); left.AddChild(new VerticalSpace(BERTICAL_SPACE_SIZE)); } AddChild(left); var right = new InvisiblePanel(Anchor.CenterRight, SLOT_VIEWER_WIDTH, 1f); for (ItemPurpose i = ItemPurpose.Amulet; i <= ItemPurpose.Ring; i++) { right.AddChild(new SlotViewer(costume.Clothes[i], Anchor.AutoCenter, 1f, SLOT_VIEWER_HEIGHT)); right.AddChild(new VerticalSpace(BERTICAL_SPACE_SIZE)); } right.AddChild(new SlotViewer(costume.SecondRing, Anchor.AutoCenter, 1f, SLOT_VIEWER_HEIGHT)); right.AddChild(new VerticalSpace(BERTICAL_SPACE_SIZE)); right.AddChild(new SlotViewer(costume.Clothes[ItemPurpose.Shield], Anchor.AutoCenter, 1f, SLOT_VIEWER_HEIGHT)); right.AddChild(new VerticalSpace(BERTICAL_SPACE_SIZE)); AddChild(right); AddChild(new SlotViewer(costume.Clothes[ItemPurpose.Weapon], Anchor.BottomCenter, SLOT_VIEWER_WIDTH, SLOT_VIEWER_HEIGHT)); }
public void Init(int timelineId, float delay = 0) { _delay = delay; _purpose = GetComponentInChildren <ItemPurpose>(); _render = GetComponent <SpriteRenderer>(); TimelineId = timelineId; EventBus.Subscribe <CommandEvent>(OnCommandEvent); EventBus.Subscribe <GameEvent>(OnGameEvent); }
public Slot(ItemPurpose a) { Type = a; }