Example #1
0
    void OnLoadBtn()
    {
        if (mFileName.text == "")
        {
            return;
        }

        string _strFilePath = GameConfig.GetUserDataPath() + "/PlanetExplorers/Building/";

        if (!Directory.Exists(_strFilePath))
        {
            Directory.CreateDirectory(_strFilePath);
        }


        for (int i = 0; i < mItemList.Count; i++)
        {
            Destroy(mItemList[i].gameObject);
        }
        mItemList.Clear();

        for (int i = 0; i < mNpcList.Count; i++)
        {
            Destroy(mNpcList[i].gameObject);
        }
        mNpcList.Clear();

        if (null != Block45Man.self.DataSource)
        {
            Block45Man.self.DataSource.Clear();
        }

        if (File.Exists(_strFilePath + mFileName.text + ".txt"))
        {
            using (FileStream _fileStream = new FileStream(_strFilePath + mFileName.text + ".txt", FileMode.Open, FileAccess.Read))
            {
                BinaryReader _in = new BinaryReader(_fileStream);

                int readVersion = _in.ReadInt32();
                switch (readVersion)
                {
                case 2:
                    int Size = _in.ReadInt32();
                    for (int i = 0; i < Size; i++)
                    {
                        IntVector3 index = new IntVector3(_in.ReadInt32(), _in.ReadInt32(), _in.ReadInt32());
                        Block45Man.self.DataSource.SafeWrite(new B45Block(_in.ReadByte(), _in.ReadByte()), index.x, index.y, index.z, 0);
                    }
                    break;
                }
                _in.Close();
            }
        }

        if (File.Exists(_strFilePath + mFileName.text + "SubInfo.txt"))
        {
            using (FileStream _fileStream = new FileStream(_strFilePath + mFileName.text + "SubInfo.txt", FileMode.Open, FileAccess.Read))
            {
                BinaryReader _in = new BinaryReader(_fileStream);

                int version = _in.ReadInt32();
                int count   = _in.ReadInt32();
                switch (version)
                {
                case 1:
                    for (int i = 0; i < count; i++)
                    {
                        Vector3 npcPos = new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle());

                        CreateReq req = new CreateReq();
                        req.mIsLoad = true;
                        req.mType   = OpType.NpcSetting;
//						req.mReq = AssetBundlesMan.Instance.AddReq("Model/PlayerModel/Male", npcPos, Quaternion.identity);
//						req.mReq.ReqFinishWithReqHandler += OnSpawned;
//						mCreateReqList.Add(req);
                        GameObject obj = Instantiate(Resources.Load("Model/PlayerModel/Male")) as GameObject;
                        obj.transform.position = npcPos;
                        CreateMode(obj, req);
                    }
                    break;

                case 2:
                    for (int i = 0; i < count; i++)
                    {
                        Vector3 npcPos = new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle());

                        CreateReq req = new CreateReq();
                        req.mIsLoad = true;
                        req.mType   = OpType.NpcSetting;
//						req.mReq = AssetBundlesMan.Instance.AddReq("Model/PlayerModel/Male", npcPos, Quaternion.identity);
//						req.mReq.ReqFinishWithReqHandler += OnSpawned;
//						mCreateReqList.Add(req);
                        GameObject obj = Instantiate(Resources.Load("Model/PlayerModel/Male")) as GameObject;
                        obj.transform.position = npcPos;
                        CreateMode(obj, req);
                    }
                    count = _in.ReadInt32();
                    for (int i = 0; i < count; i++)
                    {
                        Vector3    itemPos = new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle());
                        Quaternion ItemRot = Quaternion.Euler(new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle()));
                        int        itemID  = _in.ReadInt32();

                        ItemProto itemData = ItemProto.GetItemData(itemID);
                        if (null == itemData || !itemData.IsBlock())
                        {
                            continue;
                        }

                        CreateReq req = new CreateReq();
                        req.mIsLoad = true;
                        req.mType   = OpType.ItemSetting;
                        req.mItemId = itemID;
//						req.mReq = AssetBundlesMan.Instance.AddReq(ItemData.GetItemData(itemID).m_ModelPath, itemPos, ItemRot);
//						req.mReq.ReqFinishWithReqHandler += OnSpawned;
//						mCreateReqList.Add(req);
                        GameObject obj = Instantiate(Resources.Load(ItemProto.GetItemData(itemID).resourcePath)) as GameObject;
                        obj.transform.position      = itemPos;
                        obj.transform.localRotation = ItemRot;
                        CreateMode(obj, req);

//						CreateMode(Instantiate(Resources.Load(ItemData.GetItemData(itemID).m_ModelPath)) as GameObject, req);
                    }
                    break;
                }
                _in.Close();
            }
        }
    }