public void GetChestReward(bool ifAdd) { if (BtnInteractable) { if (DataController.GetValue <int>("WinsForChest") >= 3) { GameObject warning; if (Inventory.instance.items.Count >= Inventory.instance.space - 8) { warning = WarningScript.instance.warning; warning.SetActive(true); warning.GetComponentsInChildren <Text>()[0].text = LocalisationSystem.GetLocalisedValue("buyWarning4"); warning.GetComponentsInChildren <Text>()[1].text = LocalisationSystem.GetLocalisedValue("buyWarning4"); return; } if (!ifAdd) { MoreButton.SetActive(true); } ChestInfoBtn.GetComponentInChildren <Animator>().Play("ChestInfoBtnNotEnough"); DataController.SaveValue("WinsForChest", DataController.GetValue <int>("WinsForChest") - 3); firstTime = false; Chest.GetComponentInChildren <Animator>().Play("ChestOpen"); rewardEquipment = GetRandomEquipment(); PicOfReward.sprite = item.icon; Invoke("MoveShiningBack", 1.0f); Invoke("SaveRewardPic", 1.8f); Shining.GetComponentInChildren <SpriteRenderer>().sortingOrder = 4; ItemPickup.PickUpToInv(rewardEquipment); } BtnInteractable = false; } // Suggest to get the second chest for an add here if (!ifAdd) { if (DataController.GetValue <int>("WinsForChest") >= 3) { Invoke("UpdTextOfWinQuantity", 2.0f); } else { UpdTextOfWinQuantity(); } } else { Chest.GetComponentInChildren <Animator>().Play("ChestOpen"); rewardEquipment = GetRandomEquipment(); PicOfReward.sprite = item.icon; Invoke("MoveShiningBack", 1.0f); Invoke("SaveRewardPic", 1.8f); Invoke("UpdTextOfWinQuantity", 2.0f); Shining.GetComponentInChildren <SpriteRenderer>().sortingOrder = 4; ItemPickup.PickUpToInv(rewardEquipment); } OkButton.SetActive(true); }
public void RefreshTheList() { foreach (string AName in MagicNamesGS) { Item item = ScriptableObject.CreateInstance <Item>(); //new Item(); item.Price = DataController.GetValue <int>(AName + "Price"); if (DataController.GetValue <int>(AName + "ammount") == 0) { item.ammount = 0; } else { item.ammount = 1; } } foreach (string AName in NewNamesGS) { item = (Equipment)ScriptableObject.CreateInstance(typeof(Equipment)); item.name = AName; item.icon = Resources.Load <Sprite>("Pic" + AName); // add sprites in the Resources folder with names same as NewName variables here item.Price = DataController.GetValue <int>(AName + "Price"); item.SellPrice = DataController.GetValue <int>(AName + "SellPrice"); item.ModifierArmor = DataController.GetValue <int>(AName + "ModifierArmor"); item.ModifierDamage = DataController.GetValue <int>(AName + "ModifierDamage"); item.ModifierMissChance = DataController.GetValue <int>(AName + "ModifierMissChance"); item.ModifierCriticalChance = DataController.GetValue <int>(AName + "ModifierCriticalChance"); item.ModifierBashChance = DataController.GetValue <int>(AName + "ModifierBashChance"); item.ModifierStunChance = DataController.GetValue <int>(AName + "ModifierStunChance"); item.ModifierBlockChance = DataController.GetValue <int>(AName + "ModifierBlockChance"); item.ModifierMagic = DataController.GetValue <int>(AName + "ModifierMagic"); if (DataController.GetValue <int>(AName + "ammount") == 0) { item.ammount = 0; } else { item.ammount = 1; } if (AName.Contains("LongSword")) { item.equipSlot = EquipmentSlot.BothHands; LongSwords.instance.Add(item); } else if (AName.Contains("Sword")) { item.equipSlot = EquipmentSlot.RightHand; Swords.instance.Add(item); } else if (AName.Contains("Axe")) { item.equipSlot = EquipmentSlot.RightHand; Axes.instance.Add(item); } else if (AName.Contains("Spear")) { item.equipSlot = EquipmentSlot.RightHand; Spears.instance.Add(item); } else if (AName.Contains("Hammer")) { item.equipSlot = EquipmentSlot.BothHands; Hammers.instance.Add(item); } else if (AName.Contains("Daggers")) { item.equipSlot = EquipmentSlot.BothHands; Daggers.instance.Add(item); } if (AName.Contains("Helmet")) { item.equipSlot = EquipmentSlot.Head; Head.instance.Add(item); } else if (AName.Contains("BreastPlate")) { item.equipSlot = EquipmentSlot.Chest; Chest.instance.Add(item); } else if (AName.Contains("Sleeves")) { item.equipSlot = EquipmentSlot.Arms; Arms.instance.Add(item); } else if (AName.Contains("Pants")) { item.equipSlot = EquipmentSlot.Legs; Legs.instance.Add(item); } else if (AName.Contains("Boots")) { item.equipSlot = EquipmentSlot.Feet; Feet.instance.Add(item); } else if (AName.Contains("Shield")) { item.equipSlot = EquipmentSlot.LeftHand; Shields.instance.Add(item); } DataController.SaveValue(item.name + "equipSlot", Equipment.PossibleSlots[(int)item.equipSlot]); if (item.ammount > 0) { ItemPickup.PickUpToInv(item); } } }