public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Description")] ItemOnGame itemOnGame, List <IFormFile> Image)
        {
            if (id != itemOnGame.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    foreach (var item in Image)
                    {
                        if (item.Length > 0)
                        {
                            using (var stream = new MemoryStream())
                            {
                                await item.CopyToAsync(stream);

                                itemOnGame.Image = stream.ToArray();
                                await _dalItemOnGame.Edit(itemOnGame);
                            }
                        }
                    }
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!ItemOnGameExists(itemOnGame.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(itemOnGame));
        }
        public async Task <IActionResult> Create(ItemOnGame itemOnGame, List <IFormFile> Image)
        {
            if (ModelState.IsValid)
            {
                foreach (var item in Image)
                {
                    if (item.Length > 0)
                    {
                        using (var stream = new MemoryStream())
                        {
                            await item.CopyToAsync(stream);

                            itemOnGame.Image = stream.ToArray();
                            await _dalItemOnGame.Add(itemOnGame);
                        }
                    }
                }

                return(RedirectToAction(nameof(Index)));
            }
            return(View(itemOnGame));
        }
Example #3
0
 /// <summary>
 /// Edit et sauvegarde un nouvel objet
 /// </summary>
 /// <param name="itemToEdit"></param>
 public async Task Edit(ItemOnGame itemToEdit)
 {
     this._context.ItemsOnGame.Update(itemToEdit);
     await this._context.SaveChangesAsync();
 }
Example #4
0
 /// <summary>
 /// Ajoute et sauvegarde un nouvel objet
 /// </summary>
 /// <param name="itemToAdd"></param>
 public async Task Add(ItemOnGame itemToAdd)
 {
     this._context.ItemsOnGame.Add(itemToAdd);
     await this._context.SaveChangesAsync();
 }