public async Task <Item> InsertAsync(ItemInput input) { if (string.IsNullOrEmpty(input.Description)) { throw new ArgumentNullException("Descrição do produto é obrigatório!!"); } if (input.Ammount <= 0) { throw new ArgumentNullException("Quantidade de estoque necessita ser maior que zero"); } var item = new Item(input.Description, input.Price); await _itemRepository .InsertAsync(item) .ConfigureAwait(false); var stock = new Stock(item.Id, input.Ammount); await _stockRepository .InsertAsync(stock) .ConfigureAwait(false); return(item); }
/* protected void SlotCraftTransfer(ItemInput droppedItem, SlotInput otherSlot, Dictionary<string, Item> InventoryAdd, int numSlots, * List<GameObject> slotsContainer, List<GameObject> itemsContainer, Dictionary<string, Item> InventoryRemove) { * Item it = otherSlot.StoredItem; * var type = it.GetType(); * var obj = (Item)Activator.CreateInstance(type, it); * obj.ActiveContainer = null; * obj.SetQuantity(1); * Pd.AddItem( * obj, * InventoryAdd, * numSlots, * slotsContainer, * itemsContainer, * true * ); * Pd.RemoveItem(it, 1, InventoryRemove); * }*/ protected void SlotToSlot(ItemInput droppedItem, SlotContainer otherSlot) { //Transferring the item (if it exists) from this slot to the other if (this.CurrentItem != null) { Item incomingItem = otherSlot.CurrentItem; GameObject incomingItemContainer = otherSlot.ItemContainer; int incomingItemSlot = incomingItem.Slot; GameObject incomingSlotParent = incomingItemContainer.GetComponent <ItemInput>().SlotParent; Item thisItem = CurrentItem; GameObject thisItemContainer = ItemContainer; int thisSlot = thisItem.Slot; GameObject thisSlotParent = thisItemContainer.GetComponent <ItemInput>().SlotParent; otherSlot.CurrentItem = thisItem; otherSlot.CurrentItem.Slot = thisSlot; thisItemContainer.GetComponent <ItemInput>().SlotParent = incomingSlotParent; incomingItemContainer.GetComponent <ItemInput>().SlotParent = thisSlotParent; this.CurrentItem = incomingItem; this.CurrentItem.Slot = incomingItemSlot; } else { otherSlot.CurrentItem.Slot = Pd.SlotContainers.IndexOf(this); this.CurrentItem = otherSlot.CurrentItem; droppedItem.SlotParent = this.gameObject; this.ItemContainer = otherSlot.ItemContainer; otherSlot.CurrentItem = null; otherSlot.ItemContainer = null; } }
public async Task <Item> Add(ItemInput item) { var entity = mapper.MapItem(item, new ItemEntity()); this.dbContext.Add(entity); await SaveChanges(); return(mapper.MapItem(entity, new Item())); }
public void Run(ItemInput input = null) { ItemInOutput context = input; foreach (var wi in workflowList) { context = wi.Invoke(context); } }
public async Task <IActionResult> Post([FromBody] ItemInput input) { try { await _itemAppService.InsertAsync(input); return(Created("", "")); } catch (Exception ex) { return(BadRequest($"Erro => {ex.Message}")); } }
public async Task <Item> Update(Guid itemId, ItemInput item) { var entity = await this.Entity(itemId); if (entity != null) { mapper.MapItem(item, entity); await SaveChanges(); return(mapper.MapItem(entity, new Item())); } throw new KeyNotFoundException($"Cannot find item {itemId.ToString()}"); }
private void ReturnGoods_Load(object sender, EventArgs e) { ItemInput itemInput = new ItemInput(this, log); itemInput.TopLevel = false; this.itemInputPanel.Controls.Add(itemInput); itemInput.Show(); Times times = new Times(); times.TopLevel = false; this.timePanel.Controls.Add(times); times.Show(); }
public ActionResult Create(ItemInput input) { var userId = HttpContext.User.FindFirst(ClaimTypes.NameIdentifier)?.Value; var item = new Item { UserId = userId, Title = input.Title, Description = input.Description, IsDone = input.IsDone }; item.Id = _itemService.Create(item); return(CreatedAtRoute("GetItem", new { id = item.Id }, item)); }
public void OnDrop(PointerEventData eventData) { if (PlayerData.Slots[SlotID] == null) { return; } ItemInput droppedItem = eventData.pointerDrag.GetComponent <ItemInput>(); SlotInput otherSlot = droppedItem.GetComponent <ItemInput>().OriginalParent.GetComponent <SlotInput>(); if (otherSlot == this || IsLocked || otherSlot.IsLocked) { return; } Debug.Assert(PlayerData.Slots[SlotID].transform.childCount == 0 || PlayerData.Slots[SlotID].transform.childCount == 1); if (!CraftingSlot && !otherSlot.CraftingSlot && !IsStructureSlot && !otherSlot.IsStructureSlot || CraftingSlot && otherSlot.CraftingSlot || IsStructureSlot && otherSlot.IsStructureSlot) { SlotToSlot(droppedItem, otherSlot); } else if (CraftingSlot && !otherSlot.CraftingSlot && !otherSlot.IsStructureSlot) { SlotCraftTransfer(droppedItem, otherSlot, PlayerData.CraftingInventory, PlayerData.NumCraftingSlots, PlayerData.CraftingSlots, PlayerData.CraftingItems, Pd.GetInventory()); } else if (!CraftingSlot && otherSlot.CraftingSlot && !otherSlot.IsStructureSlot) { SlotCraftTransfer(droppedItem, otherSlot, Pd.GetInventory(), PlayerData.NumItemSlots, PlayerData.Slots, PlayerData.Items, PlayerData.CraftingInventory); } else if (Pd.CurrentTile.Structure.Value != null) { Dictionary <String, Item> structureInventory = Pd.CurrentTile.Structure.Value.GetComponent <StructureData>().Inventory; List <GameObject> itContainer = Pd.CurrentTile.Structure.Value.GetComponent <StructureData>().ItemContainer; if (IsStructureSlot && !otherSlot.IsStructureSlot) { SlotStructureTransfer(droppedItem, otherSlot, structureInventory, PlayerData.NumStructSlots, PlayerData.StructureSlots, itContainer, Pd.GetInventory()); } else if (!IsStructureSlot && otherSlot.IsStructureSlot) { SlotStructureTransfer(droppedItem, otherSlot, Pd.GetInventory(), PlayerData.NumItemSlots, PlayerData.Slots, PlayerData.Items, structureInventory); } } }
protected void SlotCraftTransfer(ItemInput droppedItem, SlotInput otherSlot, Dictionary <string, Item> InventoryAdd, int numSlots, List <GameObject> slotsContainer, List <GameObject> itemsContainer, Dictionary <string, Item> InventoryRemove) { Item it = otherSlot.StoredItem; var type = it.GetType(); var obj = (Item)Activator.CreateInstance(type, it); obj.ActiveContainer = null; obj.SetQuantity(1); Pd.AddItem( obj, InventoryAdd, numSlots, slotsContainer, itemsContainer, true ); Pd.RemoveItem(it, 1, InventoryRemove); }
protected void SlotToSlot(ItemInput droppedItem, SlotInput otherSlot) { if (PlayerData.Slots[this.SlotID].transform.childCount == 1) { otherSlot.StoredItem = this.StoredItem; otherSlot.StoredItem.Slot = otherSlot.SlotID; GameObject thisItem = PlayerData.Slots[this.SlotID].GetComponentInChildren <ItemInput>().gameObject; thisItem.transform.SetParent(otherSlot.transform); thisItem.transform.localPosition = Vector2.zero; } else { otherSlot.StoredItem.Slot = this.SlotID; otherSlot.StoredItem = null; } droppedItem.transform.SetParent(this.transform); droppedItem.transform.localPosition = Vector2.zero; this.StoredItem = droppedItem.GetComponent <ItemInput>().Item; this.StoredItem.Slot = this.SlotID; }
public void OnDrop(PointerEventData eventData) { ItemInput droppedItem = eventData.pointerDrag.GetComponent <ItemInput>(); SlotContainer otherSlot = droppedItem.GetComponent <ItemInput>().SlotParent.GetComponent <SlotContainer>(); if (otherSlot == this) { return; } //if (!CraftingSlot && !otherSlot.CraftingSlot || CraftingSlot && otherSlot.CraftingSlot) { SlotToSlot(droppedItem, otherSlot); /*} else if (CraftingSlot && !otherSlot.CraftingSlot) { * SlotCraftTransfer(droppedItem, otherSlot, PlayerData.CraftingInventory, PlayerData.NumCraftingSlots, * PlayerData.CraftingSlots, PlayerData.CraftingItems, Pd.GetInventory()); * } else { * SlotCraftTransfer(droppedItem, otherSlot, Pd.GetInventory(), PlayerData.NumItemSlots, * PlayerData.Slots, PlayerData.Items, PlayerData.CraftingInventory); * } */ }
protected void SlotStructureTransfer(ItemInput droppedItem, SlotInput otherSlot, Dictionary <string, Item> InventoryAdd, int numSlots, List <GameObject> slotsContainer, List <GameObject> itemsContainer, Dictionary <string, Item> InventoryRemove) { SlotCraftTransfer(droppedItem, otherSlot, InventoryAdd, numSlots, slotsContainer, itemsContainer, InventoryRemove); //Granary if (Pd.CurrentTile.Structure.Value.GetComponent <StructureData>() is GranaryData && InventoryRemove == Pd.GetInventory()) { GranaryData gD = (GranaryData)Pd.CurrentTile.Structure.Value.GetComponent <StructureData>(); /*foreach (GameObject g in itemsContainer) { * if (g.gameObject == null) { * itemsContainer.Remove(g); * } * }*/ GameObject asdf = itemsContainer.Find(g => g.gameObject && g.GetComponent <ItemInput>().Item.GetName().Equals(droppedItem.Item.GetName())); if (!(asdf.GetComponent <ItemInput>().Item is Food)) { return; } gD.StartCoroutine(gD.MutliplyItem(asdf.gameObject.transform.parent.GetComponent <SlotInput>())); } //Torch if (!(Pd.CurrentTile.Structure.Value.GetComponent <StructureData>() is GranaryData) && InventoryRemove == Pd.GetInventory() && droppedItem.Item.GetName().Equals(Global.ItemNames[ItemList.Torch])) { Pd.FOWStructures.Add(Pd.CurrentTile.Structure.Value); Debug.Log("hello"); } else if (!(Pd.CurrentTile.Structure.Value.GetComponent <StructureData>() is GranaryData) && !(InventoryRemove == Pd.GetInventory()) && droppedItem.Item.GetName().Equals(Global.ItemNames[ItemList.Torch])) { Pd.FOWStructures.Remove(Pd.CurrentTile.Structure.Value); } }
public async Task <Item> Update(Guid itemId, [FromBody] ItemInput item) { return(await repo.Update(itemId, item)); }
public async Task <Item> Add([FromBody] ItemInput item) { return(await repo.Add(item)); }
public ItemEntity MapItem(ItemInput src, ItemEntity dest) { return(mapper.Map(src, dest)); }