public static void ExcelToAsset() { fileName = "ItemInfo"; ItemInfoMgr mgr = UnityEngine.ScriptableObject.CreateInstance <ItemInfoMgr>(); mgr.itemInfoList = ReadExcel(excelPath); CreateAsset(mgr); }
public override void Init() { base.Init(); //pStatics = PlayerStatics.Instance; playerData = PlayerDataOperator.Instance.playerData; //itemMgr = ItemInfoMgr.instance; itemMgr = FactoryMgr.Instance.GetData <ItemInfoMgr>("ItemInfo"); mBtn_Close = Find <Button>("Btn_Close"); mBtn_Buy = Find <Button>("Btn_Buy"); mTxt_Count = Find <Text>("Txt_Count"); mTxt_Name = Find <Text>("Txt_Name"); mTxt_Introduce = Find <Text>("Txt_Introduce"); mTxt_Diamond = Find <Text>("Txt_Diamond"); GoodsContent = Find <Transform>("GoodsContent"); PackageContent = Find <Transform>("PackageContent"); itemHoldList = new List <ItemHold>(); itemShopBtnList = new List <ItemShop>(); SetItemHold(); SetItemGoods(); ItemIntroduceUpdate(0); }