Example #1
0
        private void GenerateBlackSmithShopBagpack(int playerLevel)
        {
            ItemGenerator itemGenerator = new ItemGenerator();

            this.BlackSmithShopBagpack.Add(itemGenerator.GenerateGoldByLevel(playerLevel));

            for (int i = 0; i < 15; i++)
            {
                int randArmorClass = CryptoRandom.Next(1, 3);//1-3
                int randArmorEq    = CryptoRandom.Next(2, 6);

                if ((ItemClass)randArmorClass == ItemClass.Ranged)
                {
                    if ((EqType)randArmorEq == EqType.Shield)
                    {
                        while (true)
                        {
                            randArmorEq = CryptoRandom.Next(2, 6); //2-6
                            if ((EqType)randArmorEq != EqType.Shield)
                            {
                                break;
                            }
                        }
                    }
                }

                //Debug.Log(i + " : " + (EqType)randArmorEq + " : " + (ItemClass)randArmorClass);
                Item armor = itemGenerator.GenerateArmor(playerLevel, (ItemClass)randArmorClass, ItemType.Armor, (EqType)randArmorEq);
                this.BlackSmithShopBagpack.Add(armor);
            }

            for (int i = 0; i < 10; i++)
            {
                int  randArmorClass = CryptoRandom.Next(1, 3);
                Item armor          = itemGenerator.GenerateWeapon(playerLevel, (ItemClass)randArmorClass);
                this.BlackSmithShopBagpack.Add(armor);
            }

            for (int i = 0; i < 10; i++)
            {
                int  randArmorClass = CryptoRandom.Next(1, 3);
                Item armor          = itemGenerator.GenerateArmor(playerLevel, (ItemClass)randArmorClass, ItemType.Trinket, EqType.Trinket);
                this.BlackSmithShopBagpack.Add(armor);
            }
        }