public void FillShop()
    {
        for (int i = 0; i < contentItems.childCount; i++)
        {
            contentItems.GetChild(i).gameObject.SetActive(false);
        }

        for (int i = 0; i < ShopInstance.instance.playerShopManager.PlayerItems.Count; i++)
        {
            _currentItem = contentItems.GetChild(i).GetComponent <ItemGUI>();
            _currentItem.gameObject.SetActive(true);

            _currentItem.SetItem(p_id: i,
                                 p_name: ShopInstance.instance.playerShopManager.PlayerItems[i].itemName,
                                 p_description: ShopInstance.instance.playerShopManager.PlayerItems[i].description,
                                 p_cost: ShopInstance.instance.playerShopManager.PlayerItems[i].cost,
                                 p_bought: ShopInstance.instance.playerShopManager.PlayerItems[i].bought,
                                 p_image: ShopInstance.instance.playerShopManager.PlayerItems[i].image);
        }
    }