public void useItem() { ItemType type = Reference.GetComponent <ItemPickable>().itemType; if (type == ItemType.Bag) { ItemFunction.Bag(this); } else if (type == ItemType.Telescopes) { ItemFunction.Telescopes(this); } else if (type == ItemType.Apparel) { ItemFunction.Apparel(this); } else if (type == ItemType.ProjectileWeapon) { ItemFunction.ProjectileWeapon(this); } else if (type == ItemType.MeleeWeapon) { ItemFunction.MeleeWeapon(this); } else if (type == ItemType.Medical) { ItemFunction.Medical(this); } else if (type == ItemType.Ammunition) { ItemFunction.Ammunition(this); } else if (type == ItemType.Misc) { ItemFunction.Misc(this); } }
void Update() { Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); LookingAt = Physics.Raycast(ray, out Hit, distance); if (LookingAt) { if (ItemDebugMonitor(Hit.transform.gameObject) && !PlayerInventory.inUI) { PointingAtPickable = true; PointingAtStorage = false; PointingAtDoor = false; PointingAtObject = Hit.transform.gameObject; CheckItemPickUp(); /*if (PointingAtObject.GetComponent<WeaponHandler>() == null) * { * DisplayNotificationBox(PointingAtObject.GetComponent<ItemPickable>().name, * PointingAtObject.GetComponent<ItemPickable>().Quantity.ToString(), * PointingAtObject.GetComponent<ItemPickable>().ItemIcon); * }*/ } else if (Hit.transform.gameObject.tag == "Door") { PointingAtDoor = true; DoorFunction(); } else if (Hit.transform.gameObject.GetComponent <StorageViewable>() != null) { PointingAtStorage = true; PointingAtPickable = false; PointingAtDoor = false; PointingAtObject = Hit.transform.gameObject; CheckStorageViewable(); } else { UI.root.NotificationBox.SetActive(false); PointingAtDoor = false; PointingAtStorage = false; PointingAtPickable = false; } } else { try { UI.root.NotificationBox.SetActive(false); } catch (Exception) { } PointingAtDoor = false; PointingAtStorage = false; PointingAtPickable = false; } //CheckHold(); if (openDoor) { OpenDoor(); } else if (closeDoor) { CloseDoor(); } InteractGUI(); if (Input.GetMouseButtonDown(0) && UI.root.QuickSlotGrid.GetComponent <QuickSlotGridManager>().selectedSlot != -1) { ItemSprite sprite = UI.root.QuickSlotGrid.transform.GetChild(UI.root.QuickSlotGrid.GetComponent <QuickSlotGridManager>().selectedSlot).GetComponent <QuickSlotManager>().Reference; if (sprite != null && sprite.Reference != null) { switch (sprite.Reference.GetComponent <ItemPickable>().itemType) { case ItemType.Ammunition: ItemFunction.Ammunition(sprite); break; case ItemType.Apparel: ItemFunction.Apparel(sprite); break; case ItemType.Bag: ItemFunction.Bag(sprite); break; case ItemType.Medical: ItemFunction.Medical(sprite); break; case ItemType.MeleeWeapon: ItemFunction.MeleeWeapon(sprite); break; case ItemType.Misc: ItemFunction.Misc(sprite); break; case ItemType.ProjectileWeapon: ItemFunction.ProjectileWeapon(sprite); break; case ItemType.Telescopes: ItemFunction.Telescopes(sprite); break; } } } }