public ItemFrameEntity(ItemStack item, ItemFrameDirection direction, Vector3 position) { Item = item; Position = position; Direction = direction; Pitch = GetRotation(Direction); // This should be Pitch, but it doesn't work. Not sure why. }
private static float GetRotation(ItemFrameDirection direction) { switch (direction) { case ItemFrameDirection.North: return 0; case ItemFrameDirection.South: return 180; case ItemFrameDirection.West: return 90; default: return 270; } }
private static float GetRotation(ItemFrameDirection direction) { switch (direction) { case ItemFrameDirection.North: return(0); case ItemFrameDirection.South: return(180); case ItemFrameDirection.West: return(90); default: return(270); } }