Example #1
0
 public void Refresh(List <ItemModel> items)
 {
     while (items.Count < _fragments.Count)
     {
         var lastIndex = _fragments.Count - 1;
         _fragments[lastIndex].gameObject.SetActive(false);
         _fragments.RemoveAt(lastIndex);
     }
     for (var i = 0; i < items.Count; i++)
     {
         var item = items[i];
         if (i >= _fragments.Count)
         {
             _fragments.Add(_itemFragment.Create(ItemsRoot, item));
         }
         else
         {
             _fragments[i].Refresh(item);
         }
     }
 }
Example #2
0
        void AddFragment(ItemModel model)
        {
            var fragment = _itemFragment.Create(ItemsRoot, model);

            _fragments.Add(model.Type, fragment);
        }