Example #1
0
 public void ClearItemDetail()
 {
     if (Indecator != null)
     {
         Indecator.SetActive(true);
     }
     if (itemDetailList == null)
     {
         return;
     }
     for (int i = 0; i < itemDetailList.Count; i++)
     {
         ItemDetail idt = itemDetailList[i].GetComponent <ItemDetail>();
         idt.DestroyTexture();
         Destroy(itemDetailList[i].gameObject);
     }
     itemDetailList.Clear();
     ItemMoveMent = 0;
 }
 public void ClearShelfItem()
 {
     StopCoroutine("SnappingItem");
     content.HideContent();
     if (ShelfItemList == null)
     {
         return;
     }
     for (int i = 0; i < ShelfItemList.Count; i++)
     {
         ItemDetail idt = ShelfItemList[i].GetComponent <ItemDetail>();
         idt.DestroyTexture();
         Destroy(ShelfItemList[i]);
     }
     ShelfItemList.Clear();
     PrevPageArrow.gameObject.SetActive(false);
     NextPageArrow.gameObject.SetActive(false);
     ItemMoveMent = 0;
     if (Indecator != null)
     {
         Indecator.SetActive(true);
     }
 }