public override ItemDescLineGUI[] BuildGUIDescription() { int count = 1; ItemDescLineGUI[] Lines = new ItemDescLineGUI[count]; Lines[0] = new ItemDescLineGUI(1); Color Color = GetArmorTypeColor(); Lines[0].Columns[0].Style.normal.textColor = Lines[0].Columns[1].Style.normal.textColor = Color; Lines[0].Columns[0].Style.alignment = TextAnchor.MiddleLeft; Lines[0].Columns[0].text = string.Format("Armor: {0}", ArmorValue); //Lines[0].Columns[1].Style.alignment = TextAnchor.MiddleRight; //Lines[0].Columns[1].text = string.Format("{0}", GameText.Singleton.GetDamageType(DamageType)); return Lines; }
public override ItemDescLineGUI[] BuildGUIDescription() { int count = 2; ItemDescLineGUI[] Lines = new ItemDescLineGUI[count]; Lines[0] = new ItemDescLineGUI(2); Color Color = GetDamageTypeColor(); Lines[0].Columns[0].Style.normal.textColor = Lines[0].Columns[1].Style.normal.textColor = Color; Lines[0].Columns[0].Style.alignment = TextAnchor.MiddleLeft; Lines[0].Columns[0].text = string.Format("Damage: {0} - {1}", MinDmg, MaxDmg); Lines[0].Columns[1].Style.alignment = TextAnchor.MiddleRight; Lines[0].Columns[1].text = string.Format("{0}", GameText.Singleton.GetDamageType(DamageType)); Lines[1] = new ItemDescLineGUI(1); Lines[1].Columns[0].Style.alignment = TextAnchor.MiddleRight; Lines[1].Columns[0].text = string.Format("Speed: {0}", Speed); Lines[1].Columns[0].Style.normal.textColor = Color; return Lines; }