public Item BuildWeapon(ItemDegree degree) { Item item = new Item(RarenessLevel.Common, degree); item.AddStat(WeaponDamageStatGenerator.GenerateRangeStat(1)); return(item); }
public Item(RarenessLevel rarenesslevel, ItemDegree degree) { RarenessLevel = rarenesslevel; Degree = degree; }
public Item BuildBoots(ItemDegree degree) { Item item = new Item(RarenessLevel.Common, degree); return(item); }