ItemDefinition item = GetItemDefinition(id); // Get the Transform component attached to the item definition Transform transform = item.GetComponent(); // Use the transform component to update the position of the item transform.position = new Vector3(0, 0, 0);
ItemDefinition item = GetItemDefinition(id); // Get the MeshRenderer component attached to the item definition MeshRenderer meshRenderer = item.GetComponentIn this example, we retrieve an item definition using its id and get the MeshRenderer component attached to it using the GetComponent method. We then disable the mesh renderer component to hide the item. The package library that contains the ItemDefinition and GetComponent classes is likely Unity (version 2017 or later) as these classes are commonly used in Unity game development.(); // Disable the mesh renderer component to hide the item meshRenderer.enabled = false;