Example #1
0
    void UnpackBox()
    {
        List <ItemDB.Item> boxItems = itemDB.GetItemsInBoxPreviously();
        int numGoodInBox            = 0;

        for (int i = 0; i < boxItems.Count; i++)
        {
            ItemDB.Item boxItem   = boxItems[i];
            int         goodIndex = CheckItemInList(boxItem, itemDB.GetGoodItems());
            int         badIndex  = CheckItemInList(boxItem, itemDB.GetBadItems());
            if (goodIndex != -1)
            {
                numGoodInBox++;
                goodItems[goodIndex].SetActive(false);
                returnedGoodItems[goodIndex].SetActive(true);
                returnedGoodItems[goodIndex].GetComponentsInChildren <Image>()[0].sprite = boxItem.sprite;
            }
            else if (badIndex != -1)
            {
                badItems[badIndex].GetComponent <Image>().color = Color.red;
                gameOver   = true;
                playersWon = false;
            }
            else
            {
                for (int t = 0; t < trashItems.Count; t++)
                {
                    GameObject trashItem = trashItems[t];
                    if (!trashItem.activeSelf)
                    {
                        trashItem.SetActive(true);
                        trashItem.GetComponentsInChildren <Image>()[0].sprite = boxItem.sprite;
                        break;
                    }
                }
            }
        }

        if (!gameOver && numGoodInBox == 6)
        {
            gameOver   = true;
            playersWon = true;
        }
    }