protected override void Initialize() { double x, y, rad; switch (CurrentDifficulty) { case GameDifficulty.Easy: n_circles = 7; break; case GameDifficulty.Master: n_circles = 14; break; case GameDifficulty.Medium: default: n_circles = 10; break; } n_circles += random.Next(5); circles = new ItemCircle [n_circles]; for (int i = 0; i < circles.Length; i++) { x = random.Next(500) / 1000d; y = random.Next(500) / 1000d; rad = 0.03 + random.Next(500) / 3200d; circles[i] = new ItemCircle(x, y, rad); } Answer.Correct = n_circles.ToString(); }
protected override void Initialize() { double x, y, rad; switch (CurrentDifficulty) { case GameDifficulty.Easy: n_circles = 7; break; case GameDifficulty.Master: n_circles = 14; break; case GameDifficulty.Medium: default: n_circles = 10; break; } n_circles += random.Next (5); circles = new ItemCircle [n_circles]; for (int i = 0; i < circles.Length; i++) { x = random.Next (500) / 1000d; y = random.Next (500) / 1000d; rad = 0.03 + random.Next (500) / 3200d; circles[i] = new ItemCircle (x, y, rad); } Answer.Correct = n_circles.ToString (); }