protected void Start() { succObject = Instantiate(succPrefab, transform); ItemCatcher itemCatcher = succObject.GetComponentInChildren <ItemCatcher>(); Collider2D succCollider = itemCatcher.GetComponent <Collider2D>(); itemCatcher.maxSize = succCollider.bounds.size.x * succCollider.bounds.size.y * maxSizeFactor; }
protected void Start() { inventory = GetComponent <ItemInventory>(); controls = GetComponentInParent <Controls>(); succCollider = GetComponent <Collider2D>(); playerCollider = controls.GetComponent <Collider2D>(); ItemCatcher catcher = GetComponentInChildren <ItemCatcher>(); catcherCollider = catcher.GetComponent <Collider2D>(); }