public ItemBuildData RestoreDefaultItemBuild() { ItemBuildData defaultData = ItemBuildData.ReadBuildFile(DataResources.DEFAULT_BUILD_FILES_DIR + DefaultBuildFileName); this.itemBuildData = defaultData; return(this.ItemBuildData); }
private void refreshSection() { if (currentHero == null) { return; } //アイテム設定読み込み flowLayoutPanel1.Controls.Clear(); ItemBuildData builddata = currentHero.ItemBuildData; if (builddata != null) { foreach (ItemBuildSection section in builddata.Sections) { addSectionControl(section); } } }