public void GenerateShoesButton() { DeleteOldButtons(); if (string.IsNullOrEmpty(SelectedColor)) { SelectedColor = "default"; } if (string.IsNullOrEmpty(SelectedCategory)) { SelectedCategory = "SkinTone"; } foreach (var obj in AllCustomData.CustomShoes) { if (obj._gender == PlayerPrefs.GetString("CharacterType")) { var index = obj.AllColors.FindIndex(colorobj => colorobj.name == SelectedColor); if (index < 0) { index = 0; } string CharType = CharacterCustomizationAtStart.Instance.SelectedCharacter.GetComponent <CharacterProperties> ().PlayerType; ItemBodyParts[] BodyImages = new ItemBodyParts[0]; if (CharType == "Brown") { BodyImages = obj.AllColors [index].BrownShoes.ToArray(); } else if (CharType == "White") { BodyImages = obj.AllColors [index].WhiteShoes.ToArray(); } else if (CharType == "Black") { BodyImages = obj.AllColors [index].BlackShoes.ToArray(); } for (int i = 0; i < BodyImages.Length; i++) { var go = (GameObject)Instantiate(CustomButtonPrefab, Vector3.zero, Quaternion.identity); go.transform.SetParent(MainPanel.transform); go.transform.localScale = Vector3.one; go.transform /*.GetChild(0)*/.GetComponent <Image> ().sprite = BodyImages [i].icon; var Component = go.AddComponent <CustomShoesButton> (); Component.BodyParts = BodyImages [i].images; Component.Index = i; Component.PartName = obj.PartName; } } } }
public void ChangeShoesRandomly(string SkinColor) { var parts = SelectedCharacter.GetComponentsInChildren <BodyParts> (true); foreach (var _char in AllCustomData.CustomShoes) { if (_char._gender == PlayerPrefs.GetString("CharacterType")) { int _index = UnityEngine.Random.Range(0, _char.AllColors.Count); var PartName = _char.PartName; ItemBodyParts item = new ItemBodyParts(); int index = UnityEngine.Random.Range(0, _char.AllColors [_index].BrownShoes.Count); if (SkinColor == "Brown") { item = _char.AllColors [_index].BrownShoes [index]; } else if (SkinColor == "White") { item = _char.AllColors [_index].WhiteShoes [index]; } else if (SkinColor == "Black") { item = _char.AllColors [_index].BlackShoes [index]; } foreach (var part in parts) { for (int i = 0; i < Mathf.Min(PartName.Count, item.images.Count); i++) { if (part.name == PartName [i]) { part.GetComponent <SpriteRenderer> ().sprite = item.images [i]; } } } return; } } }
public void ChangeShoesOnClickSkinTone(string Color, int index) { var parts = SelectedCharacter.GetComponentsInChildren <BodyParts> (true); foreach (var _char in AllCustomData.CustomShoes) { if (_char._gender == PlayerPrefs.GetString("CharacterType")) { int _index = _char.AllColors.FindIndex(colorobj => colorobj.name == Color); var PartName = _char.PartName; var CharType = SelectedCharacter.GetComponent <CharacterProperties> ().PlayerType; ItemBodyParts item = new ItemBodyParts(); if (CharType == "Brown") { item = _char.AllColors [_index].BrownShoes [index]; } else if (CharType == "White") { item = _char.AllColors [_index].WhiteShoes [index]; } else if (CharType == "Black") { item = _char.AllColors [_index].BlackShoes [index]; } foreach (var part in parts) { for (int i = 0; i < Mathf.Min(PartName.Count, item.images.Count); i++) { if (part.name == PartName [i]) { part.GetComponent <SpriteRenderer> ().sprite = item.images [i]; } } } return; } } }
public void ChangeShoesOfCharacter(BodyParts[] parts, string Gender, string SkinColor, string ShoesColor, int index) { var AllCustomData = Resources.Load <CustomisationAllData>("CustomisationAllData"); foreach (var _char in AllCustomData.CustomShoes) { if (_char._gender == Gender) { int _index = _char.AllColors.FindIndex(colorobj => colorobj.name == ShoesColor); var PartName = _char.PartName; ItemBodyParts item = new ItemBodyParts(); if (SkinColor == "Brown") { item = _char.AllColors[_index].BrownShoes[index]; } else if (SkinColor == "White") { item = _char.AllColors[_index].WhiteShoes[index]; } else if (SkinColor == "Black") { item = _char.AllColors[_index].BlackShoes[index]; } foreach (var part in parts) { for (int i = 0; i < Mathf.Min(PartName.Count, item.images.Count); i++) { if (part.name == PartName[i]) { part.GetComponent <SpriteRenderer>().sprite = item.images[i]; } } } return; } } }