private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { gameObject.GetComponent <SpriteRenderer>().enabled = false; gameObject.GetComponent <Light>().enabled = false; gameObject.GetComponent <BoxCollider>().enabled = false; Effect.EffectNBT enbt = new Effect.EffectNBT { el = effectLevel, et = effectType, color = particleColor, isNull = false }; nbt = new ItemBar.NBT { effectNBT = enbt, canUse = true, nbtt = ItemBar.NBTType.Effect }; ItemBar.AddItem(ItemBar.ReturnCanUsedPosition(), index); ItemBar.nowSelectNbt = nbt; bt.enabled = true; btImage.enabled = true; btText.enabled = true; } }