Example #1
0
    public List <Item> GetTypeItemList(Item.E_TYPE _Type)
    {
        List <Item> list = new List <Item>();
        Dictionary <int, List <Item> > dic = null;

        if (m_DicItemData.TryGetValue(_Type, out dic))
        {
            foreach (List <Item> l in dic.Values)
            {
                list.AddRange(l);
            }
        }

        return(list);
    }
Example #2
0
    public List <Item> FindItemsToID(Item.E_TYPE _Type, int _ItemID)
    {
        Dictionary <int, List <Item> > dic = null;

        if (m_DicItemData.TryGetValue(_Type, out dic))
        {
            List <Item> list;
            if (dic.TryGetValue(_ItemID, out list))
            {
                List <Item> req = new List <Item>();
                for (int i = 0; i < list.Count; ++i)
                {
                    req.Add(list[i]);
                }
                return(req);
            }
        }

        return(null);
    }
Example #3
0
    public Item FindItem(Item.E_TYPE _Type, int _ItemID, int _UniqueID)
    {
        Dictionary <int, List <Item> > dic = null;

        if (m_DicItemData.TryGetValue(_Type, out dic))
        {
            List <Item> list;
            if (dic.TryGetValue(_ItemID, out list))
            {
                for (int i = 0; i < list.Count; ++i)
                {
                    if (list[i].m_UniqueID == _UniqueID)
                    {
                        return(list[i]);
                    }
                }
            }
        }

        return(null);
    }
Example #4
0
    public void DeleteItem(Item.E_TYPE _Type, int _ItemID, int _UniqueID)
    {
        Dictionary <int, List <Item> > dic = null;

        if (m_DicItemData.TryGetValue(_Type, out dic))
        {
            List <Item> list;
            if (dic.TryGetValue(_ItemID, out list))
            {
                for (int i = 0; i < list.Count; ++i)
                {
                    if (list[i].m_UniqueID == _UniqueID)
                    {
                        Item item = list[i];
                        list.RemoveAt(i);
                        item.IsDestoryed = true;
                        Destroy(item.gameObject);
                        return;
                    }
                }
            }
        }
    }
Example #5
0
 public void DestroyItem(Item.E_TYPE _Type, int _ItemID, int _UniqueID)
 {
     m_InventoryContainer.DeleteItem(_Type, _ItemID, _UniqueID);
 }
Example #6
0
 public List <Item> GetTypeItemList(Item.E_TYPE _Type, int _ItemID)
 {
     return(m_InventoryContainer.FindItemsToID(_Type, _ItemID));
 }
Example #7
0
 public List <Item> GetTypeItemList(Item.E_TYPE _Type)
 {
     return(m_InventoryContainer.GetTypeItemList(_Type));
 }
 public void InventoryOpenTheTypeToID(Item.E_TYPE _Type, int _ItemID, int[] _ExclusionNumber = null)
 {
     Open();
     m_CurrentTargetType = Item.E_TYPE.NONE;
     SortItemRefresh(_Type, _ItemID, _ExclusionNumber);
 }
 public void InventoryOpen(Item.E_TYPE _FindType = Item.E_TYPE.NONE)
 {
     Open();
     m_CurrentTargetType = _FindType;
     DefaultRefresh();
 }
    public void SortItemRefresh(Item.E_TYPE _Type, int _ItemID, int[] _ExclusionUniqueID)
    {
        if (m_Grid == null)
        {
            m_Grid = transform.Find("MaskField/Grid");
        }

        List <Item> list = InventoryManager.Instance.GetTypeItemList(_Type, _ItemID);

        if (list == null)
        {
            for (int i = 0; i < m_Grid.childCount; ++i)
            {
                m_Grid.GetChild(i).gameObject.SetActive(false);
            }
            return;
        }
        else
        {
            if (_ExclusionUniqueID != null)
            {
                int count  = _ExclusionUniqueID.Length;
                int number = 0;
                while (count > 0)
                {
                    for (int i = 0; i < list.Count; ++i)
                    {
                        if (list[i].m_UniqueID == _ExclusionUniqueID[number])
                        {
                            list.RemoveAt(i);
                            break;
                        }
                    }
                    --count;
                    ++number;
                }
            }
        }

        m_CurrentInventoryCount = list.Count;

        if (m_CurrentInventoryCount > 0)
        {
            if (m_CurrentInventoryCount > m_Grid.childCount)
            {
                int interval = m_CurrentInventoryCount - m_Grid.childCount;

                for (int i = 0; i < interval; ++i)
                {
                    GameObject g = Instantiate(m_SlotPrefab, m_Grid);
                    m_ListInventorySlot.Add(g.GetComponent <InventorySlot>());
                }
            }
            else if (m_CurrentInventoryCount < m_Grid.childCount)
            {
                for (int i = m_CurrentInventoryCount - 1; i < m_Grid.childCount; ++i)
                {
                    m_Grid.GetChild(i).gameObject.SetActive(false);
                }
            }

            for (int i = 0; i < m_CurrentInventoryCount; ++i)
            {
                m_ListInventorySlot[i].Initialize(list[i], InventorySlot.E_USETYPE.REINFORCE, m_LobbyCanvasUI);
            }
        }
        else
        {
            for (int i = 0; i < m_Grid.childCount; ++i)
            {
                m_Grid.GetChild(i).gameObject.SetActive(false);
            }
        }
    }