public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials) { // change range so normal can be computed at edges (expand by 1 in all directions) voxelStart -= 1; voxelEnd += 1; m_cache.Resize(voxelStart, voxelEnd); storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd); if (!m_cache.ContainsIsoSurface()) { return(null); } if (generateMaterials) { storage.ReadRange(m_cache, MyStorageDataTypeFlags.Material, lod, ref voxelStart, ref voxelEnd); } else { m_cache.ClearMaterials(0); } var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); ProfilerShort.Begin("Dual Contouring"); unsafe { fixed(byte *voxels = m_cache.Data) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); IsoMesher.Calculate(size3d.X, (VoxelData *)voxels, m_buffer); } } ProfilerShort.End(); if (m_buffer.VerticesCount == 0 && m_buffer.Triangles.Count == 0) { return(null); } ProfilerShort.Begin("Geometry post-processing"); { var vertexCellOffset = voxelStart - AffectedRangeOffset; var positions = m_buffer.Positions.GetInternalArray(); var vertexCells = m_buffer.Cells.GetInternalArray(); for (int i = 0; i < m_buffer.VerticesCount; i++) { var min = -Vector3.One; var max = Vector3.One; // Debug.Assert(positions[i].IsInsideInclusive(ref min, ref max)); vertexCells[i] += vertexCellOffset; } float numCellsHalf = 0.5f * (m_cache.Size3D.X - 3); m_buffer.PositionOffset = (vertexCellOffset + numCellsHalf) * voxelSize; m_buffer.PositionScale = new Vector3(numCellsHalf * voxelSize); } ProfilerShort.End(); // Replace filled mesh with new one. // This way prevents allocation of meshes which then end up empty. var buffer = m_buffer; m_buffer = new MyIsoMesh(); return(buffer); }
public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials, bool useAmbient, bool doNotCheck = false) { // change range so normal can be computed at edges (expand by 1 in all directions) voxelStart -= 1; voxelEnd += 1; if (storage == null) return null; using (storage.Pin()) { if (storage.Closed) return null; MyVoxelRequestFlags request = MyVoxelRequestFlags.ContentChecked; // | (doNotCheck ? MyVoxelRequestFlags.DoNotCheck : 0); //if (lod == 0 && generateMaterials) request |= MyVoxelRequestFlags.AdviseCache; bool readAmbient = false; if (generateMaterials && storage.DataProvider != null && storage.DataProvider.ProvidesAmbient) readAmbient = true; m_cache.Resize(voxelStart, voxelEnd); if (readAmbient) m_cache.StoreOcclusion = true; storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd, ref request); if (request.HasFlags(MyVoxelRequestFlags.EmptyContent) || request.HasFlags(MyVoxelRequestFlags.FullContent) || (!request.HasFlags(MyVoxelRequestFlags.ContentChecked) && !m_cache.ContainsIsoSurface())) { //if(generateMaterials && lod == 0) Debugger.Break(); //storage.DebugDrawChunk(voxelStart, voxelEnd); return null; } var center = (storage.Size / 2) * MyVoxelConstants.VOXEL_SIZE_IN_METRES; var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); var vertexCellOffset = voxelStart - AffectedRangeOffset; double numCellsHalf = 0.5 * (m_cache.Size3D.X - 3); var posOffset = ((Vector3D)vertexCellOffset + numCellsHalf) * (double)voxelSize; if (generateMaterials) { // 255 is the new black m_cache.ClearMaterials(255); } if (readAmbient) m_cache.Clear(MyStorageDataTypeEnum.Occlusion, 0); IsoMesher mesher = new IsoMesher(); ProfilerShort.Begin("Dual Contouring"); unsafe { fixed (byte* content = m_cache[MyStorageDataTypeEnum.Content]) fixed (byte* material = m_cache[MyStorageDataTypeEnum.Material]) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.Calculate(size3d.X, content, material, m_buffer, useAmbient, posOffset - center); } } if (generateMaterials) { request = 0; request |= MyVoxelRequestFlags.SurfaceMaterial; request |= MyVoxelRequestFlags.ConsiderContent; var req = readAmbient ? MyStorageDataTypeFlags.Material | MyStorageDataTypeFlags.Occlusion : MyStorageDataTypeFlags.Material; storage.ReadRange(m_cache, req, lod, ref voxelStart, ref voxelEnd, ref request); FixCacheMaterial(voxelStart, voxelEnd); unsafe { fixed (byte* content = m_cache[MyStorageDataTypeEnum.Content]) fixed (byte* material = m_cache[MyStorageDataTypeEnum.Material]) { int materialOverride = request.HasFlags(MyVoxelRequestFlags.OneMaterial) ? m_cache.Material(0) : -1; var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); if (readAmbient) fixed (byte* ambient = m_cache[MyStorageDataTypeEnum.Occlusion]) mesher.CalculateMaterials(size3d.X, content, material, ambient, materialOverride); else mesher.CalculateMaterials(size3d.X, content, material, null, materialOverride); } } } else m_cache.ClearMaterials(0); mesher.Finish(m_buffer); ProfilerShort.End(); if (m_buffer.VerticesCount == 0 || m_buffer.Triangles.Count == 0) { return null; } ProfilerShort.Begin("Geometry post-processing"); { var positions = m_buffer.Positions.GetInternalArray(); var vertexCells = m_buffer.Cells.GetInternalArray(); var materials = m_buffer.Materials.GetInternalArray(); var ambients = m_buffer.Ambient.GetInternalArray(); for (int i = 0; i < m_buffer.VerticesCount; i++) { Debug.Assert(positions[i].IsInsideInclusive(ref Vector3.MinusOne, ref Vector3.One)); vertexCells[i] += vertexCellOffset; Debug.Assert(vertexCells[i].IsInsideInclusive(voxelStart + 1, voxelEnd - 1)); Debug.Assert(materials[i] != MyVoxelConstants.NULL_MATERIAL); Debug.Assert(ambients[i] >= 0 && ambients[i] <= 1); } m_buffer.PositionOffset = posOffset; m_buffer.PositionScale = new Vector3((float)(numCellsHalf * voxelSize)); m_buffer.CellStart = voxelStart + 1; m_buffer.CellEnd = voxelEnd - 1; } ProfilerShort.End(); // Replace filled mesh with new one. // This way prevents allocation of meshes which then end up empty. var buffer = m_buffer; m_buffer = new MyIsoMesh(); return buffer; } }
public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials, bool useAmbient) { // change range so normal can be computed at edges (expand by 1 in all directions) voxelStart -= 1; voxelEnd += 1; m_cache.Resize(voxelStart, voxelEnd); storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd); if (!m_cache.ContainsIsoSurface()) { return(null); } var center = (storage.Size / 2) * MyVoxelConstants.VOXEL_SIZE_IN_METRES; var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); var vertexCellOffset = voxelStart - AffectedRangeOffset; double numCellsHalf = 0.5 * (m_cache.Size3D.X - 3); var posOffset = ((Vector3D)vertexCellOffset + numCellsHalf) * (double)voxelSize; if (generateMaterials) { m_cache.ClearMaterials(0); } IsoMesher mesher = new IsoMesher(); ProfilerShort.Begin("Dual Contouring"); unsafe { fixed(byte *voxels = m_cache.Data) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.Calculate(size3d.X, (VoxelData *)voxels, m_buffer, useAmbient, posOffset - center); } } ProfilerShort.End(); if (generateMaterials) { using (MyVoxelMaterialRequestHelper.StartContouring()) { storage.ReadRange(m_cache, MyStorageDataTypeFlags.Material, lod, ref voxelStart, ref voxelEnd); bool hasOcclusionHint = false; FixCacheMaterial(voxelStart, voxelEnd); unsafe { fixed(byte *voxels = m_cache.Data) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.CalculateMaterials(size3d.X, (VoxelData *)voxels, hasOcclusionHint); } } } } else { m_cache.ClearMaterials(0); } mesher.Finish(m_buffer); if (m_buffer.VerticesCount == 0 && m_buffer.Triangles.Count == 0) { return(null); } ProfilerShort.Begin("Geometry post-processing"); { var positions = m_buffer.Positions.GetInternalArray(); var vertexCells = m_buffer.Cells.GetInternalArray(); for (int i = 0; i < m_buffer.VerticesCount; i++) { Debug.Assert(positions[i].IsInsideInclusive(ref Vector3.MinusOne, ref Vector3.One)); vertexCells[i] += vertexCellOffset; Debug.Assert(vertexCells[i].IsInsideInclusive(voxelStart + 1, voxelEnd - 1)); } m_buffer.PositionOffset = posOffset; m_buffer.PositionScale = new Vector3((float)(numCellsHalf * voxelSize)); m_buffer.CellStart = voxelStart + 1; m_buffer.CellEnd = voxelEnd - 1; } ProfilerShort.End(); // Replace filled mesh with new one. // This way prevents allocation of meshes which then end up empty. var buffer = m_buffer; m_buffer = new MyIsoMesh(); return(buffer); }
public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials, bool useAmbient, bool doNotCheck = false) { // change range so normal can be computed at edges (expand by 1 in all directions) voxelStart -= 1; voxelEnd += 1; if (storage == null) { return(null); } using (storage.Pin()) { if (storage.Closed) { return(null); } MyVoxelRequestFlags request = MyVoxelRequestFlags.ContentChecked; // | (doNotCheck ? MyVoxelRequestFlags.DoNotCheck : 0); //if (lod == 0 && generateMaterials) request |= MyVoxelRequestFlags.AdviseCache; bool readAmbient = false; if (generateMaterials && storage.DataProvider != null && storage.DataProvider.ProvidesAmbient) { readAmbient = true; } m_cache.Resize(voxelStart, voxelEnd); if (readAmbient) { m_cache.StoreOcclusion = true; } storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd, ref request); if (request.HasFlag(MyVoxelRequestFlags.EmptyContent) || request.HasFlag(MyVoxelRequestFlags.FullContent) || (!request.HasFlag(MyVoxelRequestFlags.ContentChecked) && !m_cache.ContainsIsoSurface())) { //if(generateMaterials && lod == 0) Debugger.Break(); //storage.DebugDrawChunk(voxelStart, voxelEnd); return(null); } var center = (storage.Size / 2) * MyVoxelConstants.VOXEL_SIZE_IN_METRES; var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); var vertexCellOffset = voxelStart - AffectedRangeOffset; double numCellsHalf = 0.5 * (m_cache.Size3D.X - 3); var posOffset = ((Vector3D)vertexCellOffset + numCellsHalf) * (double)voxelSize; if (generateMaterials) { // 255 is the new black m_cache.ClearMaterials(255); } if (readAmbient) { m_cache.Clear(MyStorageDataTypeEnum.Occlusion, 0); } IsoMesher mesher = new IsoMesher(); ProfilerShort.Begin("Dual Contouring"); unsafe { fixed(byte *content = m_cache[MyStorageDataTypeEnum.Content]) fixed(byte *material = m_cache[MyStorageDataTypeEnum.Material]) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.Calculate(size3d.X, content, material, m_buffer, useAmbient, posOffset - center); } } ProfilerShort.End(); if (generateMaterials) { request = 0; request |= MyVoxelRequestFlags.SurfaceMaterial; request |= MyVoxelRequestFlags.ConsiderContent; var req = readAmbient ? MyStorageDataTypeFlags.Material | MyStorageDataTypeFlags.Occlusion : MyStorageDataTypeFlags.Material; storage.ReadRange(m_cache, req, lod, ref voxelStart, ref voxelEnd, ref request); FixCacheMaterial(voxelStart, voxelEnd); unsafe { fixed(byte *content = m_cache[MyStorageDataTypeEnum.Content]) fixed(byte *material = m_cache[MyStorageDataTypeEnum.Material]) { int materialOverride = request.HasFlag(MyVoxelRequestFlags.OneMaterial) ? m_cache.Material(0) : -1; var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); if (readAmbient) fixed(byte *ambient = m_cache[MyStorageDataTypeEnum.Occlusion]) mesher.CalculateMaterials(size3d.X, content, material, ambient, materialOverride); else { mesher.CalculateMaterials(size3d.X, content, material, null, materialOverride); } } } } else { m_cache.ClearMaterials(0); } mesher.Finish(m_buffer); if (m_buffer.VerticesCount == 0 || m_buffer.Triangles.Count == 0) { return(null); } ProfilerShort.Begin("Geometry post-processing"); { var positions = m_buffer.Positions.GetInternalArray(); var vertexCells = m_buffer.Cells.GetInternalArray(); var materials = m_buffer.Materials.GetInternalArray(); for (int i = 0; i < m_buffer.VerticesCount; i++) { Debug.Assert(positions[i].IsInsideInclusive(ref Vector3.MinusOne, ref Vector3.One)); vertexCells[i] += vertexCellOffset; Debug.Assert(vertexCells[i].IsInsideInclusive(voxelStart + 1, voxelEnd - 1)); Debug.Assert(materials[i] != MyVoxelConstants.NULL_MATERIAL); } m_buffer.PositionOffset = posOffset; m_buffer.PositionScale = new Vector3((float)(numCellsHalf * voxelSize)); m_buffer.CellStart = voxelStart + 1; m_buffer.CellEnd = voxelEnd - 1; } ProfilerShort.End(); // Replace filled mesh with new one. // This way prevents allocation of meshes which then end up empty. var buffer = m_buffer; m_buffer = new MyIsoMesh(); return(buffer); } }
public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials, bool useAmbient) { // change range so normal can be computed at edges (expand by 1 in all directions) voxelStart -= 1; voxelEnd += 1; m_cache.Resize(voxelStart, voxelEnd); storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd); if (!m_cache.ContainsIsoSurface()) { return null; } var center = (storage.Size / 2) * MyVoxelConstants.VOXEL_SIZE_IN_METRES; var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); var vertexCellOffset = voxelStart - AffectedRangeOffset; double numCellsHalf = 0.5 * (m_cache.Size3D.X - 3); var posOffset = ((Vector3D)vertexCellOffset + numCellsHalf) * (double)voxelSize; if (generateMaterials) { m_cache.ClearMaterials(0); } IsoMesher mesher = new IsoMesher(); ProfilerShort.Begin("Dual Contouring"); unsafe { fixed (byte* voxels = m_cache.Data) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.Calculate(size3d.X, (VoxelData*)voxels, m_buffer, useAmbient, posOffset - center); } } ProfilerShort.End(); if (generateMaterials) { using (MyVoxelMaterialRequestHelper.StartContouring()) { storage.ReadRange(m_cache, MyStorageDataTypeFlags.Material, lod, ref voxelStart, ref voxelEnd); bool hasOcclusionHint = false; FixCacheMaterial(voxelStart, voxelEnd); unsafe { fixed (byte* voxels = m_cache.Data) { var size3d = m_cache.Size3D; Debug.Assert(size3d.X == size3d.Y && size3d.Y == size3d.Z); mesher.CalculateMaterials(size3d.X, (VoxelData*)voxels, hasOcclusionHint, -1); } } } } else m_cache.ClearMaterials(0); mesher.Finish(m_buffer); if (m_buffer.VerticesCount == 0 && m_buffer.Triangles.Count == 0) { return null; } ProfilerShort.Begin("Geometry post-processing"); { var positions = m_buffer.Positions.GetInternalArray(); var vertexCells = m_buffer.Cells.GetInternalArray(); for (int i = 0; i < m_buffer.VerticesCount; i++) { Debug.Assert(positions[i].IsInsideInclusive(ref Vector3.MinusOne, ref Vector3.One)); vertexCells[i] += vertexCellOffset; Debug.Assert(vertexCells[i].IsInsideInclusive(voxelStart + 1, voxelEnd - 1)); } m_buffer.PositionOffset = posOffset; m_buffer.PositionScale = new Vector3((float)(numCellsHalf * voxelSize)); m_buffer.CellStart = voxelStart + 1; m_buffer.CellEnd = voxelEnd - 1; } ProfilerShort.End(); // Replace filled mesh with new one. // This way prevents allocation of meshes which then end up empty. var buffer = m_buffer; m_buffer = new MyIsoMesh(); return buffer; }