public ActionResult Index(Island island) { var islandFactory = new IslandFactory(); // var aa = db.Player.ToList(); //ModelState.Clear();// This clears the models on the view // ModelState.AddModelError("MoveOne", "MoveOne No validation for this"); //ModelState.AddModelError("MoveTwo", "MoveTwo No validation for this"); //ModelState.AddModelError("MoveThree", "MoveThree No validation for this"); if (island.MoveOne == Guid.Empty) { ModelState.AddModelError("MoveOne", "MoveOne not selected"); } if (island.MoveTwo == Guid.Empty) { ModelState.AddModelError("MoveTwo", "MoveTwo not selected"); } if (island.MoveThree == Guid.Empty) { ModelState.AddModelError("MoveThree", "MoveThree not selected"); } if (ModelState.IsValid) { // var startingTile = db.IslandTile.Where(x => x. == island.CurrentPlayerId).Single(); var firstMoveTile = db.IslandTile.Where(x => x.Id == island.MoveOne).Single(); var secondMoveTile = db.IslandTile.Where(x => x.Id == island.MoveTwo).Single(); var thirdMoveTile = db.IslandTile.Where(x => x.Id == island.MoveThree).Single(); ModelState.Clear(); var ioc = new IOC(); var canMoveValidationList = ioc.GetList <ICanMoveValidation>().ToList(); ValidationResults validationResults; foreach (var canMoveValidation in canMoveValidationList) { validationResults = canMoveValidation.IsValid(firstMoveTile, secondMoveTile, new Player()); if (!validationResults.IsValid) { ModelState.AddModelError("", validationResults.ErrorMessage); } } } var islandTileList = db.IslandTile.ToList(); Island newIsland = islandFactory.Create(islandTileList); return(View(newIsland)); }
public ActionResult CalculateSimpleInterestResult() { var islandFactory = new IslandFactory(); var island = islandFactory.Create(); return(View(island)); }
public void CreateReturnsIsland_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert Assert.IsInstanceOfType(island, typeof(Island)); }
public void CreateReturnsIslandWithListOfIslandTiles_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert Assert.IsInstanceOfType(island.IslandBoard, typeof(List <IslandTile>)); }
public void PlayerCountIsSix_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); var playersTiles = island.IslandBoard.Where(x => x.PlayersOnTile.Count != 0).Count(); //Assert Assert.AreNotEqual(playersTiles, 6); }
public ActionResult Index() { var islandTileList = db.IslandTile.ToList(); var playerList = db.Player.ToList(); var islandFactory = new IslandFactory(); Island island = islandFactory.Create(islandTileList); return(View(island)); }
public void TileIsAtSixFour_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert Assert.AreEqual(island.IslandBoard[23].RowNumber, 6); Assert.AreEqual(island.IslandBoard[23].ColumnNumber, 4); }
public void TileIsAtFiveThree_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert Assert.AreEqual(island.IslandBoard[19].RowNumber, 5); Assert.AreEqual(island.IslandBoard[19].ColumnNumber, 3); }
public void CreateReturnsIslandWithListOfIslandTiles_StartingPlayerCountSix_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTileCount = island.IslandBoard.Where(x => x.StartingTileForPlayer != PlayerColour.None.ToString()).Count(); Assert.AreEqual(islandTileCount, 6); }
public void CreateReturnsIslandWithListOfIslandTiles_TilesCountThirtySix_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTileCount = island.IslandBoard.Count(); Assert.AreEqual(islandTileCount, 36); }
public void CreateReturnsIslandWithListOfIslandTiles_CopperGateStartingPostionsForGreen_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Copper Gate"); Assert.AreEqual(islandTile.StartingTileForPlayer, PlayerColour.Green.ToString()); }
public void CreateReturnsIslandWithListOfIslandTiles_FoolsLandingHelicopterSite_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Fools' Landing"); Assert.AreEqual(islandTile.HelicopterSite, true); }
public void TileThatDontStatueCount20() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTileCount = island.IslandBoard.Count(x => x.CanHaveStatue == TreasureStatue.None.ToString()); Assert.AreEqual(islandTileCount, 28); }
public void CreateReturnsIslandWithListOfIslandTiles_SilverGatNotHelicopterSite_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Silver Gate"); Assert.AreEqual(islandTile.HelicopterSite, false); }
public void CreateReturnsIslandWithListOfIslandTiles_FirstItemIslandTile_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Phantom Rock"); Assert.IsInstanceOfType(islandTile, typeof(IslandTile)); }
public void CreateReturnsIslandWithListOfIslandTiles_SecondItemNotNull_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Silver Gate"); Assert.AreNotEqual(islandTile, null); }
public void TileCaveOfShadowsCanHaveStatue() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Cave of Shadows"); Assert.AreEqual(islandTile.CanHaveStatue, TreasureStatue.CrystalOfFire.ToString()); }
public void TileTidlePalaceCanHaveStatue() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Tidal Palace"); Assert.AreEqual(islandTile.CanHaveStatue, TreasureStatue.OceansChalice.ToString()); }
public void TileTempleOfTheSunCanHaveStatue() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Temple of the Sun"); Assert.AreEqual(islandTile.CanHaveStatue, TreasureStatue.EarthStone.ToString()); }
public void CreateReturnsIslandWithListOfIslandTiles_FoolsLandingStartingPostionsForBlue_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Fools' Landing"); Assert.AreEqual(islandTile.StartingTileForPlayer, PlayerColour.Blue.ToString()); }
public void TileWhisperingGardenCanHaveStatue() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Whispering Garden"); Assert.AreEqual(islandTile.CanHaveStatue, TreasureStatue.StatueOfTheWind.ToString()); }
public void CreateReturnsIslandWithListOfIslandTiles_PhantomRockNotStartingPostions_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Phantom Rock"); Assert.AreEqual(islandTile.StartingTileForPlayer, PlayerColour.None.ToString()); }
public void IslandTilesThatAreMottSea_TilesCountTwentyFour_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTileCount = island.IslandBoard.Where(x => x.Name != "Sea").Count(); Assert.AreEqual(islandTileCount, 24); }
public void CreateReturnsIslandWithListOfIslandTiles_FirstItemIslandTileIsPhantomRock_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var islandTile = island.IslandBoard.SingleOrDefault(x => x.Name == "Phantom Rock"); Assert.AreEqual(islandTile.Name, "Phantom Rock"); }
public void OneTileHasStatueOfTheWindStatue() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert var tiles = island.IslandBoard.Where(x => x.CanHaveStatue == TreasureStatue.StatueOfTheWind.ToString()); var hasTilesCount = tiles.Where(x => x.HasStatue).Count(); Assert.AreEqual(hasTilesCount, 1); }
public void PlayersOnTileNotNull_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert foreach (var asdf in island.IslandBoard) { Assert.AreNotEqual(asdf.PlayersOnTile, null); } }
public void CreateReturnsIslandWithListOfIslandTiles_IdHasValue_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); //Assert foreach (var islandTile in island.IslandBoard) { Assert.AreNotEqual(islandTile.Id, Guid.Empty); } }
public void TileHasOnePlayer_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); var playersTiles = island.IslandBoard.Where(x => x.PlayersOnTile.Count != 0); //Assert foreach (var item in playersTiles) { Assert.AreEqual(item.PlayersOnTile.Count, 1); } }
public void PlayerOnStartingTile_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); var playersTiles = island.IslandBoard.Where(x => x.PlayersOnTile.Count != 0); //Assert foreach (var item in playersTiles) { Assert.AreEqual(item.StartingTileForPlayer, item.PlayersOnTile[0].Colour); } }
public void NotInAlphabeticalOrder_IsValid() { //Arrange var islandFactory = new IslandFactory(); //Act var island = islandFactory.Create(); var zero = (island.IslandBoard[0].Name == "Breakers Bridge"); var one = (island.IslandBoard[1].Name == "Bronze Gate"); var two = (island.IslandBoard[2].Name == "Cave of Embers"); //Assert Assert.IsFalse((zero && one && two)); }