Example #1
0
        protected void BoatIslandCollision(Boat boat, Island island)
        {
            if (boat.Colour == island.Colour)
            {
                if (boat.carriedResources.Count > 0)//(boat.CarriedResource != null) // if carrying a resource
                {
                    //Plays the collect resource sound. This should maybe be in the CollectResource method
                    scoreCargo.Play();

                    foreach (Resource r in boat.carriedResources)
                    {
                        PlayersByColour[(int)boat.Colour].CollectResource(r);
                        island.AddResource(r);
                    }
                    //PlayersByColour[(int)boat.Colour].CollectResource(boat.CarriedResource);
                    //island.AddResource(boat.CarriedResource);



                    // if(boat.CarriedResource.Colour != boat.Colour)
                    //   PlayersByColour[(int)boat.Colour].score += RETURN_RESOURCE;

                    //boat.CarriedResource = null;
                    boat.carriedResources.Clear();
                }
            }
            else
            {
                if (!boat.CheckResourceIsCarried(island.ResourceType.islandType))//!boat.carriedResources.Contains(island.ResourceType))//if (boat.CarriedResource == null) // if not carrying a resource
                {
                    //PLAY THE SOUND
                    takeCargo.Play();
                    PlayersByColour[(int)island.Colour].score -= 200;
                    Resource r = new Resource(island.ResourceType);
                    boat.carriedResources.Add(r);
                    r.IsCarried = true;
                    r.position  = boat.position;
                    //boat.CarriedResource = new Resource(island.ResourceType);
                    //boat.CarriedResource.IsCarried = true;
                }
            }
        }
Example #2
0
        protected void BoatIslandCollision(Boat boat, Island island)
        {
            if (boat.Colour == island.Colour)
            {
                if (boat.carriedResources.Count > 0)//(boat.CarriedResource != null) // if carrying a resource
                {
                    //Plays the collect resource sound. This should maybe be in the CollectResource method
                    scoreCargo.Play();

                    foreach (Resource r in boat.carriedResources)
                    {
                        PlayersByColour[(int)boat.Colour].CollectResource(r);
                        island.AddResource(r);
                    }
                    //PlayersByColour[(int)boat.Colour].CollectResource(boat.CarriedResource);
                    //island.AddResource(boat.CarriedResource);

                   // if(boat.CarriedResource.Colour != boat.Colour)
                     //   PlayersByColour[(int)boat.Colour].score += RETURN_RESOURCE;

                    //boat.CarriedResource = null;
                    boat.carriedResources.Clear();
                }
            }
            else
            {
                if(!boat.CheckResourceIsCarried(island.ResourceType.islandType))//!boat.carriedResources.Contains(island.ResourceType))//if (boat.CarriedResource == null) // if not carrying a resource
                {
                    //PLAY THE SOUND
                    takeCargo.Play();
                    PlayersByColour[(int)island.Colour].score -= 200;
                    Resource r = new Resource(island.ResourceType);
                    boat.carriedResources.Add(r);
                    r.IsCarried = true;
                    r.position = boat.position;
                    //boat.CarriedResource = new Resource(island.ResourceType);
                    //boat.CarriedResource.IsCarried = true;
                }
            }
        }
 public void CollectReward(int reward)
 {
     island.AddResource(Island.ResourceType.Gold, reward);
 }