Example #1
0
    private void Act(IsNere _isNere) //상호작용
    {
        switch (_isNere)
        {
        case IsNere.Enemy:
            if (stat.Energy.CurrentVal > 30)
            {
                MyAnimator.SetTrigger("spell");
                stat.Energy.CurrentVal -= 30;
                StartCoroutine(target.SpdDown(3, 1));
            }
            break;

        case IsNere.NPC:
            break;

        case IsNere.SignPost:
            break;
        }
    }
Example #2
0
    // Start is called before the first frame update
    public override void Start()
    {
        if (Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(this.gameObject);
        }
        else
        {
            Destroy(this.gameObject);
        }

        base.Start();

        dirQ           = new Queue <bool>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        MyRigidbody    = GetComponent <Rigidbody2D>();
        exp.Initialize();
        isNere = IsNere.etc;

        theSL = FindObjectOfType <SaveLoad>();
    }
Example #3
0
    public override bool IsNereSomeone()
    {
        Debug.Log("Check");

        RaycastHit2D hit;

        Vector2 start = transform.position;
        Vector2 end   = start + (facingRight ? Vector2.right : Vector2.left) * 5;

        hit = Physics2D.Linecast(start, end, isTarget);

        if (hit.transform != null)
        {
            switch (hit.collider.gameObject.layer)
            {
            case 10:     //Enemy
                isNere = IsNere.Enemy;
                target = hit.collider.GetComponent <Enemy>();
                break;

            case 11:     //SignPost
                isNere = IsNere.SignPost;
                break;

            case 8:     //NPC
                isNere = IsNere.NPC;
                break;

            default:
                break;
            }
            Debug.Log(isNere);
            return(true);
        } //어떤 종류의 대상을 마주하고 있는가?
        else
        {
            isNere = IsNere.etc;
        } return(false);
    }