Example #1
0
    void Start()
    {
        max_hand_distance_ = 1;
        rigid_hand_        = GetComponent <RigidHand>();
        hand_controller_   = FindObjectOfType <HandController>();
        is_hand_exist_     = GetComponentInParent <IsHandExist>();

        hand_pos_ = rigid_hand_.GetPalmPosition();
        if (rigid_hand_.GetLeapHand().IsRight)
        {
            hand_old_pos_ = right_hand_pos_zero_;
        }

        once_position_unification_ = false;
        distance_difference_       = new Vector3(0.0f, 0.0f, 0.0f);
    }
    void Start()
    {
        max_hand_distance_ = 1;
        rigid_hand_ = GetComponent<RigidHand>();
        hand_controller_ = FindObjectOfType<HandController>();
        is_hand_exist_ = GetComponentInParent<IsHandExist>();

        hand_pos_ = rigid_hand_.GetPalmPosition();
        if (rigid_hand_.GetLeapHand().IsLeft)
        {
            hand_old_pos_ = left_hand_pos_zero_;
        }

        once_position_unification_ = false;
        distance_difference_ = new Vector3(0.0f, 0.0f, 0.0f);
    }