public void Tick() { IServer.Instance.Tick(); var time = IServer.timeGetTime(); if (mDBConnect != null && mDBConnect.IsValidConnect() == false) { //这里发生数据断开的情况了! Log.Log.Common.Print("要命,数据库断开了!"); //System.Diagnostics.Debug.Assert(false); mDBConnect.ReOpen(); return; } if (mRegisterConnect.State != Iocp.NetState.Connect) { if (time - mTryRegServerReconnectTime > 3000) { mTryRegServerReconnectTime = time; mRegisterConnect.Reconnect(); } } mRegisterConnect.Update(); mTcpSrv.Update(); RPC.RPCNetworkMgr.Instance.Tick(IServer.Instance.GetElapseMilliSecondTime()); }
public void Tick() { IServer.Instance.Tick(); var time = IServer.timeGetTime(); mDBLoaderConnect.Tick(); if (time - mTryRemoveLogoutPlayerTime > 3000) {//把已经完成数据存盘的玩家清理了 mTryRemoveLogoutPlayerTime = time; mPlayerManager.Tick(); } if (mLinkState == DataServerState.Working) { if (mRegisterConnect.State == Iocp.NetState.Disconnect || mRegisterConnect.State == Iocp.NetState.Invalid) { if (time - mTryRegServerReconnectTime > 3000) { mTryRegServerReconnectTime = time; mRegisterConnect.Reconnect(); } } } mRegisterConnect.Update(); mTcpSrv.Update(); RPC.RPCNetworkMgr.Instance.Tick(IServer.Instance.GetElapseMilliSecondTime()); AllMapManager.Instance.Tick(); }
public void Tick() { IServer.Instance.Tick(); try { UserRoleManager.Tick(); } catch (System.Exception ex) { Log.Log.Common.Print(ex.ToString()); Log.Log.Common.Print(ex.StackTrace.ToString()); } var time = IServer.timeGetTime(); if (mLinkState == ComServerState.WaitRegServer) { //每过一段时间尝试连接一次 if (mRegisterConnect.State != Iocp.NetState.Connect) { if (time - mTryRegServerReconnectTime > 3000) { mTryRegServerReconnectTime = time; mRegisterConnect.Reconnect(); } } } else if (mLinkState == ComServerState.Working) { if (mRegisterConnect.State == Iocp.NetState.Disconnect || mRegisterConnect.State == Iocp.NetState.Invalid) { if (time - mTryRegServerReconnectTime > 3000) { mTryRegServerReconnectTime = time; mRegisterConnect.Reconnect(); } } } this.UserRoleManager.DBConnect.Tick(); mRegisterConnect.Update(); mTcpSrv.Update(); RPC.RPCNetworkMgr.Instance.Tick(IServer.Instance.GetElapseMilliSecondTime()); }
public void Tick() { IServer.Instance.Tick(); #region 处理服务器连接 var time = IServer.timeGetTime(); if (mRegisterConnect.State == Iocp.NetState.Disconnect || mRegisterConnect.State == Iocp.NetState.Invalid) { if (time - mTryRegServerReconnectTime > 3000) { mTryRegServerReconnectTime = time; mRegisterConnect.Reconnect(); } } if (mDataConnect.State == Iocp.NetState.Disconnect || mDataConnect.State == Iocp.NetState.Invalid) { if (time - mTryDataServerReconnectTime > 3000) { mTryDataServerReconnectTime = time; if (mRegisterConnect.State == Iocp.NetState.Connect) { ConnectDataServer(); } } } if (mComConnect.State == Iocp.NetState.Disconnect || mComConnect.State == Iocp.NetState.Invalid) { if (time - mTryDataServerReconnectTime > 3000) { mTryDataServerReconnectTime = time; if (mRegisterConnect.State == Iocp.NetState.Connect) { ConnectComServer(); } } } //if (mPathFindConnect.State != Iocp.NetState.Connect) //{ // if (time - mTryDataServerReconnectTime > 3000) // { // mTryDataServerReconnectTime = time; // if (mRegisterConnect.State == Iocp.NetState.Connect) // { // ConnectPathFindServer(); // } // } //} #endregion mRegisterConnect.Update(); mDataConnect.Update(); mComConnect.Update(); //mPathFindConnect.Update(); mTcpSrv.Update(); RPC.RPCNetworkMgr.Instance.Tick(IServer.Instance.GetElapseMilliSecondTime()); //Planes.PlanesManager.Instance.TickPlanesInstance(); }