Example #1
0
        //add end


        private void HandleCloseSocket()
        {
            if (Connected)
            {
                lock (syncRoot)
                {
                    if (Connected)
                    {
                        mState = NetState.Disconnect;
                        try
                        {
                            socket.Shutdown(SocketShutdown.Both);
                            try
                            {
                                if (CloseConnect != null)
                                {
                                    CloseConnect(this, null, 0);
                                }
                            }
                            catch (Exception ex)
                            {
                                Trace.TraceError("OnDisconnected: {0}", ex);
                            }
                        }
                        catch { }

                        socket.Close();
                    }
                }
            }
        }
Example #2
0
        internal void Close()
        {
            if (mIOSendEventArgs == null || mIOSendEventArgs == null)
            {
                return;
            }

            try
            {
                var socket = WorkSocket;
                if (socket != null)
                {
                    WorkSocket.Shutdown(SocketShutdown.Both);
                    WorkSocket.Close();
                }

                var dataToken0 = (AsyncUserToken)mIOSendEventArgs.UserToken;
                if (dataToken0 != null)
                {
                    dataToken0.Reset(true);
                    dataToken0.tcpConn = null;
                }
                var dataToken1 = (AsyncUserToken)mIOReceiveEventArgs.UserToken;
                if (dataToken1 != null)
                {
                    dataToken1.Reset(true);
                    dataToken1.tcpConn = null;
                }
            }
            catch (Exception)
            {
            }
            finally
            {
                mIOSendEventArgs.AcceptSocket = null;
                server.GetIOArgPool().Push(mIOSendEventArgs);
                mIOSendEventArgs = null;

                mIOReceiveEventArgs.AcceptSocket = null;
                server.GetIOArgPool().Push(mIOReceiveEventArgs);
                mIOReceiveEventArgs = null;

                this.server = null;
                mState      = NetState.Disconnect;
            }
        }
Example #3
0
        public TcpConnect(TcpServer server, SocketAsyncEventArgs acceptEventArgs)
        {
            HashCode    = Guid.NewGuid();
            this.server = server;

            server.GetIOArgPool().TryPop(out mIOReceiveEventArgs);
            mIOReceiveEventArgs.AcceptSocket = acceptEventArgs.AcceptSocket;
            var dataToken1 = (AsyncUserToken)mIOReceiveEventArgs.UserToken;

            mIOReceiveEventArgs.SetBuffer(dataToken1.bufferOffset, server.socketSettings.BufferSize);
            dataToken1.tcpConn = this;

            server.GetIOArgPool().TryPop(out mIOSendEventArgs);
            mIOSendEventArgs.AcceptSocket = acceptEventArgs.AcceptSocket;
            var dataToken2 = (AsyncUserToken)mIOSendEventArgs.UserToken;

            mIOSendEventArgs.SetBuffer(dataToken2.bufferOffset, server.socketSettings.BufferSize);
            dataToken2.tcpConn = this;

            mSendQueue = new ThreadSafeQueue <byte[]>();

            mState = NetState.Invalid;
        }