Example #1
0
 void Start()
 {
     style = new GUIStyle();
     style.normal.textColor  = Color.black;
     style.fontStyle         = FontStyle.Bold;
     style.normal.background = InvestigateAction.MakeTextureOfColor(new Color(0.6f, 0.6f, 0.6f, 0.7f));
 }
 void Awake()
 {
     visibilityStyle = new GUIStyle();
     visibilityStyle.normal.textColor  = Color.black;
     visibilityStyle.fontStyle         = FontStyle.Bold;
     visibilityStyle.normal.background = InvestigateAction.MakeTextureOfColor(new Color(0.5f, 0.5f, 0.5f, 0.9f));
     visibilityStyle.alignment         = TextAnchor.MiddleCenter;
 }
Example #3
0
 public virtual void Start()
 {
     this.gameObject.GetComponent <SpriteRenderer>().sprite = normal;
     style                   = new GUIStyle();
     style.fontSize          = 16;
     style.fontStyle         = FontStyle.Bold;
     style.normal.textColor  = Color.black;
     style.normal.background = InvestigateAction.MakeTextureOfColor(new Color(0.5f, 0.5f, 0.5f, 0.8f));
 }
Example #4
0
        protected override void Start()
        {
            base.Start();

            style = new GUIStyle();
            style.normal.textColor  = new Color(0.5f, 0, 0);
            style.fontSize          = 14;
            style.fontStyle         = FontStyle.Bold;
            style.alignment         = TextAnchor.LowerCenter;
            style.normal.background = InvestigateAction.MakeTextureOfColor(new Color(0.5f, 0.5f, 0.5f, 0.7f));
        }