// Use this for initialization
 void Start()
 {
     searchScript = this.gameObject.GetComponent <Player_Search>();
     pickupScript = this.gameObject.GetComponent<Inventory_PickUp> ();
 }
 // Use this for initialization
 void Start()
 {
     pickupScript = this.gameObject.GetComponent<Inventory_PickUp> ();
     searchInRange = new LinkedList<GameObject> ();
     closestSearch = null;
     timeDown = Time.time;
     isCurrentlySearching = false;
 }