private void AddNewInventoryButton_Click(object sender, RoutedEventArgs e) { InventoryWindow window = new InventoryWindow(); window.Closed += Window_Closed; window.Show(); }
public InventoryScene(Module app) : base(app) { Background = "hint2.pac"; Size = new Vector2(320, 200); Position = (app.Engine.GameResolution - new Vector2(320, 200)) / 2; inventory = new InventoryWindow(app, InventorySide.Left); inventory.Position = new Vector2(2, 5); inventory.LeftClickItemEvent += OnLeftClickItemInventory; inventory.RightClickItemEvent += OnRightClickItemInventory; Windows += inventory; Button button = new Button(app); button.Position = new Vector2(25, 183); button.Text = app.ResourceManager.GetString("burn?354"); button.Font = new GuiFont(BurntimeClassic.FontName, new PixelColor(92, 92, 148)); button.HoverFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(144, 160, 212)); button.Command += OnButtonExit; button.SetTextOnly(); Windows += button; waterSourceFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(72, 72, 76)); dialog = new DialogWindow(app); dialog.Position = new Vector2(33, 20); dialog.Hide(); dialog.Layer += 55; dialog.WindowHide += new EventHandler(dialog_WindowHide); Windows += dialog; }
public static void Initialize() { // Initialize game window, set's the Global.CurrentScreen var gameWindow = new GameWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameWindow); // Initialize map var map = new MapWindow(Constants.Map.Width, Constants.Map.Height); Add(map); map.Initialize(); // Initialize dialog window var dialogWindow = new DialogWindow(Constants.Map.Width, 6); Add(dialogWindow); // Initialize game over window var gameOverWindow = new GameOverWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameOverWindow); // Initialize inventory var inventory = new InventoryWindow(Constants.GameWindowWidth / 3, 15); Add(inventory); inventory.Initialize(); var fovWindow = new FovWindow(Constants.GameWindowWidth / 3, 12); Add(fovWindow); IsInitialized = true; }
// Use this for initialization void Start() { selectedText = GameObject.Find("SelectedItemText").GetComponent<Text>(); BasePlayer player = GameObject.FindGameObjectWithTag("Player").GetComponent<BasePlayer>(); playerInventory = player.GetInventory(); inventoryWindow = GameObject.Find("InventoryWindow").GetComponent<InventoryWindow>(); }
//Rect inventory_rect, equipment_rect; public void Show() { GUI.skin = skin; Rect inventory_toggle = new Rect(0, (Screen.height / 2) - 100, 20, 100), equipment_toggle = new Rect(0, (Screen.height / 2), 20, 100); InventoryWindow inventory_window = player.transform.GetComponent <InventoryWindow> (); EquipmentWindow equipment_window = player.transform.GetComponent <EquipmentWindow> (); if (inventory_window) { GUI.color = Color.green; } else { GUI.color = Color.red; } if (GUI.Button(inventory_toggle, "I")) { Toggle <InventoryWindow> (); } if (equipment_window) { GUI.color = Color.green; } else { GUI.color = Color.red; } if (GUI.Button(equipment_toggle, "E")) { Toggle <EquipmentWindow> (); } }
public override void Initialize() { base.Initialize(); //Loads inventory template var reflectionManager = IoCManager.Resolve <IReflectionManager>(); var type = reflectionManager.LooseGetType(_templateName); DebugTools.Assert(type != null); _inventory = (Inventory)Activator.CreateInstance(type); //Creates godot control class for inventory _window = new InventoryWindow(this); _window.CreateInventory(_inventory); if (Owner.TryGetComponent(out _sprite)) { foreach (var mask in _inventory.SlotMasks.OrderBy(s => _inventory.SlotDrawingOrder(s))) { if (mask == Slots.NONE) { continue; } _sprite.LayerMapReserveBlank(mask); } } // Component state already came in but we couldn't set anything visually because, well, we didn't initialize yet. foreach (var(slot, entity) in _slots) { _setSlot(slot, entity); } }
private void BtnOpenInventory_Click(object sender, RoutedEventArgs e) { InventoryWindow window = new InventoryWindow(); window.Show(); window.Focus(); }
private void do_view(object sender, RoutedEventArgs e) { if (this.state is null) { return; } Guid?guid = this.inventory_list.SelectedValue as Guid?; if ((guid is null) || (!this.state.inventories.inventories.ContainsKey(guid.Value))) { return; } InventoryWindow dialog_window = new InventoryWindow(this.save_state, this.state, guid.Value) { Owner = Window.GetWindow(this) }; dialog_window.Owner = Window.GetWindow(this); dialog_window.ShowDialog(); if (this.change_callback is null) { return; } List <EntryAction> actions = dialog_window.get_actions(); if ((actions is null) || (actions.Count <= 0)) { return; } this.change_callback(actions); }
public MultiplayerClient(TrueCraftUser user) { User = user; Client = new TcpClient(); PacketReader = new PacketReader(); PacketReader.RegisterCorePackets(); PacketHandlers = new PacketHandler[0x100]; Handlers.PacketHandlers.RegisterHandlers(this); World = new ReadOnlyWorld(); Inventory = new InventoryWindow(null); var repo = new BlockRepository(); repo.DiscoverBlockProviders(); World.World.BlockRepository = repo; World.World.ChunkProvider = new EmptyGenerator(); Physics = new PhysicsEngine(World.World, repo); SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536); connected = 0; cancel = new CancellationTokenSource(); Health = 20; var crafting = new CraftingRepository(); CraftingRepository = crafting; crafting.DiscoverRecipes(); }
//--- Inventory --- public void ShowInventory() { _inventoryWindow = new InventoryWindow(); _inventoryWindow.Show(); _mainVM.CloseNinjawindow(); }
protected override void OnEnable() { if (Inventory == null) { InventoryWindow.SetActive(false); return; } if (currentSlotCount > Inventory.InventorySlotCount) { for (int i = Inventory.InventorySlotCount; i < currentSlotCount; i++) { Destroy(InventorySlotsUI[i].transform.parent.gameObject); } InventorySlotsUI.RemoveRange(Inventory.InventorySlotCount, currentSlotCount - Inventory.InventorySlotCount); } else if (currentSlotCount < Inventory.InventorySlotCount) { for (int i = currentSlotCount; i < Inventory.InventorySlotCount; i++) { InventorySlotsUI.Add(Instantiate(inventorySlotPrefab, Vector3.zero, Quaternion.identity, gameObject.transform).GetComponentInChildren <InventorySlotUI>()); InventorySlotsUI[i].SlotIndex = i; InventorySlotsUI[i].InventoryUI = this; } } currentSlotCount = Inventory.InventorySlotCount; rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Mathf.CeilToInt((float)currentSlotCount / 3) * 120); UpdateInventorySlotsUI(); Inventory.SlotUpdatedEvent += OnSlotUpdatedEvent; }
//Init public Menu(Canvas gameCanvas) { mGameCanvas = gameCanvas; mMenuContainer = new ImagePanel(gameCanvas, "MenuContainer"); mMenuContainer.ShouldCacheToTexture = true; mInventoryBackground = new ImagePanel(mMenuContainer, "InventoryContainer"); mInventoryButton = new Button(mInventoryBackground, "InventoryButton"); mInventoryButton.SetToolTipText(Strings.GameMenu.items); mInventoryButton.Clicked += InventoryButton_Clicked; mSpellsBackground = new ImagePanel(mMenuContainer, "SpellsContainer"); mSpellsButton = new Button(mSpellsBackground, "SpellsButton"); mSpellsButton.SetToolTipText(Strings.GameMenu.spells); mSpellsButton.Clicked += SpellsButton_Clicked; mCharacterBackground = new ImagePanel(mMenuContainer, "CharacterContainer"); mCharacterButton = new Button(mCharacterBackground, "CharacterButton"); mCharacterButton.SetToolTipText(Strings.GameMenu.character); mCharacterButton.Clicked += CharacterButton_Clicked; mQuestsBackground = new ImagePanel(mMenuContainer, "QuestsContainer"); mQuestsButton = new Button(mQuestsBackground, "QuestsButton"); mQuestsButton.SetToolTipText(Strings.GameMenu.quest); mQuestsButton.Clicked += QuestBtn_Clicked; mFriendsBackground = new ImagePanel(mMenuContainer, "FriendsContainer"); mFriendsButton = new Button(mFriendsBackground, "FriendsButton"); mFriendsButton.SetToolTipText(Strings.GameMenu.friends); mFriendsButton.Clicked += FriendsBtn_Clicked; mPartyBackground = new ImagePanel(mMenuContainer, "PartyContainer"); mPartyButton = new Button(mPartyBackground, "PartyButton"); mPartyButton.SetToolTipText(Strings.GameMenu.party); mPartyButton.Clicked += PartyBtn_Clicked; mGuildBackground = new ImagePanel(mMenuContainer, "GuildContainer"); mGuildButton = new Button(mGuildBackground, "GuildButton"); mGuildButton.SetToolTipText(Strings.Guilds.Guild); mGuildButton.Clicked += GuildBtn_Clicked; mMenuBackground = new ImagePanel(mMenuContainer, "MenuContainer"); mMenuButton = new Button(mMenuBackground, "MenuButton"); mMenuButton.SetToolTipText(Strings.GameMenu.Menu); mMenuButton.Clicked += MenuButtonClicked; mMenuContainer.LoadJsonUi(GameContentManager.UI.InGame, Graphics.Renderer.GetResolutionString()); //Assign Window References mPartyWindow = new PartyWindow(gameCanvas); mFriendsWindow = new FriendsWindow(gameCanvas); mInventoryWindow = new InventoryWindow(gameCanvas); mSpellsWindow = new SpellsWindow(gameCanvas); mCharacterWindow = new CharacterWindow(gameCanvas); mQuestsWindow = new QuestsWindow(gameCanvas); mMapItemWindow = new MapItemWindow(gameCanvas); mGuildWindow = new GuildWindow(gameCanvas); }
public PlayerEntity(string username) : base() { Username = username; Food = 20; Inventory = new InventoryWindow(); Abilities = new PlayerAbilities(this); SelectedSlot = InventoryWindow.HotbarIndex; }
void Start () { foreach (var window in InventoryManager.manager.windows) { if (window.windowName == windowName) { inventory = window; break; } } initialColor = GetComponent<Renderer>().material.color; }
public override void ExposeData(EntitySerializer serializer) { base.ExposeData(serializer); Window = new InventoryWindow(this); OpenMenuCommand = InputCommand.FromDelegate(() => { Window.AddToScreen(); Window.Open(); }); serializer.DataField(ref TemplateName, "Template", "HumanInventory"); Window.CreateInventory(TemplateName); }
public PlayerEntity(Difficulty difficulty) { Inventory = new InventoryWindow(); for (int i = 0; i < Inventory.Length; i++) { Inventory[i] = ItemStack.EmptyStack; } SelectedSlot = InventoryWindow.HotbarIndex; bedUseTimer = new Timer(state => { if (BedTimerExpired != null) { BedTimerExpired(this, null); } }); BedPosition = -Vector3.One; Health = 20; Food = 20; Abilities = new PlayerAbilities(this); ItemInMouse = ItemStack.EmptyStack; Difficulty = difficulty; TerrainCollision += OnTerrainCollision; FoodTickTimer = new Timer(discarded => { if (Food > 17 && Health < 20 && Health != 0) // TODO: HealthMax constant? { Health++; } if (Food == 0 && GameMode != GameMode.Creative) { switch (Difficulty) { case Difficulty.Hard: if (Health > 0) { Health--; } break; case Difficulty.Normal: if (Health > 1) { Health--; } break; default: if (Health > 10) { Health--; } break; } } }, null, 80 * Level.TickLength, 80 * Level.TickLength); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } }
/// <summary> /// Set current window <see cref="vInventoryWindow"/> call automatically when Enabled /// </summary> /// <param name="inventoryWindow"></param> internal void SetCurrentWindow(InventoryWindow inventoryWindow) { if (!windows.Contains(inventoryWindow)) { windows.Add(inventoryWindow); if (currentWindow != null) { currentWindow.gameObject.SetActive(false); } currentWindow = inventoryWindow; } }
public TraderScene(Module App) : base(App) { Background = "hint1.pac"; Music = "10_MUS 10_HSC.ogg"; Position = (app.Engine.GameResolution - new Vector2(320, 200)) / 2; inventory = new InventoryWindow(App, InventorySide.Left); inventory.Position = new Vector2(2, 5); inventory.LeftClickItemEvent += OnLeftClickItemInventory; inventory.RightClickItemEvent += OnRightClickItemInventory; Windows += inventory; inventoryTrader = new InventoryWindow(App, InventorySide.Right); inventoryTrader.Position = new Vector2(154, 5); inventoryTrader.LeftClickItemEvent += OnLeftClickItemTrader; inventoryTrader.RightClickItemEvent += OnRightClickItemTrader; Windows += inventoryTrader; exitButton = new Button(App); exitButton.Position = new Vector2(25, 183); exitButton.Text = app.ResourceManager.GetString("burn?354"); exitButton.Font = new GuiFont(BurntimeClassic.FontName, new PixelColor(92, 92, 148)); exitButton.HoverFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(144, 160, 212)); exitButton.Command += OnButtonExit; exitButton.SetTextOnly(); Windows += exitButton; acceptButton = new Button(App); acceptButton.Position = new Vector2(170, 183); acceptButton.Text = app.ResourceManager.GetString("burn?353"); acceptButton.Font = new GuiFont(BurntimeClassic.FontName, new PixelColor(92, 92, 148)); acceptButton.HoverFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(144, 160, 212)); acceptButton.Command += OnButtonAccept; acceptButton.SetTextOnly(); Windows += acceptButton; exchangeTop = new ExchangeWindow(App); inventoryTrader.Grid.Mask = exchangeTop.Grid; Windows += exchangeTop; exchangeBottom = new ExchangeWindow(App); inventory.Grid.Mask = exchangeBottom.Grid; Windows += exchangeBottom; temporarySpace = new ItemGridWindow(App); temporarySpace.Position = new Vector2(156, 0); temporarySpace.Spacing = new Vector2(0, 1); temporarySpace.Grid = new Vector2(1, 6); temporarySpace.LeftClickItemEvent += OnClickTemporarySpace; temporarySpace.RightClickItemEvent += OnClickTemporarySpace; Windows += temporarySpace; }
private static void Initialize() { if (resourcesWindow == null) { buttonHeight = Screen.height / 8; resourcesWindow = new ResourcesWindow(); structuresWindow = new StructuresWindow(); inventoryWindow = new InventoryWindow(); blueprintWindow = new BlueprintWindow(); } }
public static InventoryWindow GenerateInventoryWindow(Skin skin, Scene scene, Vector2 position, float width, float height) { Stage stage = (scene as MainScene).UICanvas.Stage; //removes window if it exists InventoryWindow.RemoveInventory(scene); //Creates new window after removing old one InventoryWindow inventoryWindow = new InventoryWindow(skin, position, width, height); stage.AddElement(inventoryWindow); return(inventoryWindow); }
public DoctorScene(Module app) : base(app) { Background = "arzt.pac"; Music = "03_MUS 03_HSC.ogg"; Position = (app.Engine.GameResolution - new Vector2(320, 200)) / 2; Image ani = new Image(app); ani.Position = new Vector2(211, 65); ani.Background = "arzt.ani??p"; ani.Background.Animation.Speed = 6.5f; ani.Background.Animation.IntervalMargin = 4; ani.Background.Animation.Progressive = false; Windows += ani; inventory = new InventoryWindow(app, InventorySide.Left); inventory.Position = new Vector2(2, 5); inventory.LeftClickItemEvent += OnLeftClickItemInventory; Windows += inventory; Button button = new Button(app); button.Position = new Vector2(25, 183); button.Text = app.ResourceManager.GetString("burn?354"); button.Font = new GuiFont(BurntimeClassic.FontName, new PixelColor(92, 92, 148)); button.HoverFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(144, 160, 212)); button.Command += OnButtonExit; button.SetTextOnly(); Windows += button; button = new Button(app); button.Position = new Vector2(116, 183); button.Text = app.ResourceManager.GetString("burn?369"); button.Font = new GuiFont(BurntimeClassic.FontName, new PixelColor(92, 92, 148)); button.HoverFont = new GuiFont(BurntimeClassic.FontName, new PixelColor(144, 160, 212)); button.Command += OnButtonHeal; button.SetTextOnly(); Windows += button; grid = new ItemGridWindow(app); grid.Position = new Vector2(160, 165); grid.Spacing = new Vector2(4, 4); grid.Grid = new Vector2(4, 1); grid.LeftClickItemEvent += OnLeftClickItemGrid; Windows += grid; font = new GuiFont(BurntimeClassic.FontName, new PixelColor(212, 212, 212)); }
public void ShowWindow() { if (window != null) { return; } window = BaseWindow.LoadWindow("InventoryWindow") as InventoryWindow; if (window != null) { window.OnWindowHide += OnWindowHide; window.id = BaseWindow.WindowId.Inventory; window.Show(); } }
public void OnPointerDown(PointerEventData eventData) { InventoryWindow inventoryWindow = GameObject.Find("InventoryWindow").GetComponent <InventoryWindow>(); if (inventoryWindow.dragged) { if (this.name != "Empty") { inventoryWindow.SwapItem(this.gameObject); } else { this.transform.name = inventoryWindow.AddItemToSlot(this.gameObject); this.transform.GetChild(0).gameObject.SetActive(true); } } }
private void EditButton_Click(object sender, RoutedEventArgs e) { CurrencyRankInventoryContainerViewModel item = FrameworkElementHelpers.GetDataContext <CurrencyRankInventoryContainerViewModel>(sender); if (item.Inventory != null) { InventoryWindow window = new InventoryWindow(item.Inventory); window.Closed += Window_Closed; window.Show(); } else { CurrencyWindow window = new CurrencyWindow(item.Currency); window.Closed += Window_Closed; window.Show(); } }
public override void Activate() { base.Activate(); gameMap = FindObjectOfType <GameMap>(); log = FindObjectOfType <MessageLog>(); mouseManager = FindObjectOfType <MouseManager>(); inventoryWindow = GameplayUI.Instance.InventoryWindow; mouseManager.TileSelected.AddListener(OnTileSelected); mouseManager.EntitySelected.AddListener(OnEntitySelected); inventoryWindow.ItemSelected.AddListener(OnInventoryItemSelected); inventoryWindow.ItemDropped.AddListener(OnInventoryItemDropped); targetingSubState.TargetSelected.AddListener(OnTargetSelected); }
public PlayingScreen() { Game.Player = new Player(Coord.NONE); MapConsole = new MapConsole(100, 100, Game.GameWidth, Game.GameplayAreaHeight); Children.Add(MapConsole); GameUI = new GameUI(Game.GameWidth, Game.GameUIHeight); Children.Add(GameUI); MenuWindow = new MenuWindow(); Children.Add(MenuWindow); InventoryWindow = new InventoryWindow(Game.GameWidth / 2, Game.GameHeight - Game.GameUIHeight, new Point(Game.GameWidth / 2, 0)); Children.Add(InventoryWindow); }
protected override bool OnOpen(params object[] args) { if (args == null || args.Length < 2) { return(false); } Type = (OpenType)args[0]; WarehouseManager.Instance.SetManagedWarehouse(args[1] as IWarehouseKeeper); switch (Type) { case OpenType.Store: if (args.Length > 2) { OtherWindow = args[2] as InventoryWindow; otherOpenBef = OtherWindow.IsOpen; if (!otherOpenBef) { OtherWindow.Open(); } else { otherHiddenBef = OtherWindow.IsHidden; } if (otherHiddenBef) { WindowsManager.HideWindow(OtherWindow, false); } OtherWindow.onClose += () => CloseBy(OtherWindow); break; } else { return(false); } case OpenType.Making: break; case OpenType.Preview: break; default: return(false); } return(base.OnOpen(args)); }
public RemoteClient(IMultiplayerServer server, NetworkStream stream) { NetworkStream = stream; MinecraftStream = new MinecraftStream(new TrueCraft.Core.Networking.BufferedStream(NetworkStream)); PacketQueue = new ConcurrentQueue <IPacket>(); LoadedChunks = new List <Coordinates2D>(); Server = server; Inventory = new InventoryWindow(server.CraftingRepository); InventoryWindow.WindowChange += HandleWindowChange; SelectedSlot = InventoryWindow.HotbarIndex; CurrentWindow = InventoryWindow; ItemStaging = ItemStack.EmptyStack; KnownEntities = new List <IEntity>(); Disconnected = false; EnableLogging = server.EnableClientLogging; NextWindowID = 1; }
public ChestWindow(InventoryWindow inventory, bool doubleChest = false) { DoubleChest = doubleChest; if (doubleChest) { WindowAreas = new[] { new WindowArea(ChestIndex, 54, 9, 3), // Chest new WindowArea(DoubleMainIndex, 27, 9, 3), // Main inventory new WindowArea(DoubleHotbarIndex, 9, 9, 1) // Hotbar } } ; else { WindowAreas = new[] { new WindowArea(ChestIndex, 27, 9, 3), // Chest new WindowArea(MainIndex, 27, 9, 3), // Main inventory new WindowArea(HotbarIndex, 9, 9, 1) // Hotbar } }; inventory.MainInventory.CopyTo(MainInventory); inventory.Hotbar.CopyTo(Hotbar); Copying = false; inventory.WindowChange += (sender, e) => { if (Copying) { return; } if (e.SlotIndex >= InventoryWindow.MainIndex && e.SlotIndex < InventoryWindow.MainIndex + inventory.MainInventory.Length || e.SlotIndex >= InventoryWindow.HotbarIndex && e.SlotIndex < InventoryWindow.HotbarIndex + inventory.Hotbar.Length) { inventory.MainInventory.CopyTo(MainInventory); inventory.Hotbar.CopyTo(Hotbar); } }; foreach (var area in WindowAreas) { area.WindowChange += (s, e) => OnWindowChange(new WindowChangeEventArgs( (s as WindowArea).StartIndex + e.SlotIndex, e.Value)); } }
private void EditButton_Click(object sender, RoutedEventArgs e) { Button button = (Button)sender; CurrencyRankInventoryContainer item = (CurrencyRankInventoryContainer)button.DataContext; if (item.Inventory != null) { InventoryWindow window = new InventoryWindow(item.Inventory); window.Closed += Window_Closed; window.Show(); } else { CurrencyWindow window = new CurrencyWindow(item.Currency); window.Closed += Window_Closed; window.Show(); } }
void Start() { parentWindow = GetComponentInParent<InventoryWindow>(); SearchForSlots(); // Adding the initial item foreach(var slot in slots) { var initial = slot.initialItem; if (initial.itemName != "none") { slot.AssignItem = InventoryManager.manager.RetrieveItem(initial.itemName,initial.amount,slot); } } if (isNormalContainer) { if(GetComponent<InventoryWindow>() != null) { GetComponent<InventoryWindow>().RegisterContainer(this); } else if(GetComponentInParent<InventoryWindow>() != null) { GetComponentInParent<InventoryWindow>().RegisterContainer(this); } } }