public void Refresh() { //make a list of all ship items in the hangar string stationID = GameManager.Inst.PlayerProgress.SpawnStationID; if (GameManager.Inst.WorldManager.DockableStationDatas.ContainsKey(stationID)) { _currentStationData = GameManager.Inst.WorldManager.DockableStationDatas[stationID]; if (_currentStationData.HomeStationData != null) { List <InvItemData> shipHangarItems = new List <InvItemData>(); foreach (Loadout loadout in _currentStationData.HomeStationData.ShipsInHangar) { shipHangarItems.Add(GetShipItemDataFromLoadout(loadout)); } HangarInventory.Initialize(shipHangarItems); HangarInventory.RefreshLoadButtons(); RefreshHangarSpace(_currentStationData.HomeStationData, shipHangarItems); } else { RefreshHangarSpace(null, null); } } //fill the current ship inventory List <InvItemData> dockedShipItems = new List <InvItemData>(); dockedShipItems.Add(GetShipItemDataFromLoadout(GameManager.Inst.PlayerProgress.ActiveLoadout)); DockedShipInventory.Initialize(dockedShipItems); }
public void Refresh() { if (GameManager.Inst.SceneType == SceneType.Station) { List <InvItemData> itemList = new List <InvItemData>(); List <InvItemData> source = null; float maxStorageSpace = 0; if (InventoryType == InventoryType.CargoBay) { source = CurrentLoadout.CargoBayItems; maxStorageSpace = GameManager.Inst.ItemManager.AllShipStats[CurrentLoadout.ShipID].CargoBaySize; Title.text = "CARGO BAY"; RefreshCargoSpace(source, maxStorageSpace); } else { source = CurrentLoadout.AmmoBayItems; maxStorageSpace = GameManager.Inst.ItemManager.AllShipStats[CurrentLoadout.ShipID].AmmoBaySize; Title.text = "AMMO BAY"; RefreshAmmoSpace(source, maxStorageSpace); } foreach (InvItemData itemData in source) { if (InventoryItemTypes.Contains(itemData.Item.Type)) { itemList.Add(itemData); } } Inventory.Initialize(itemList); RefreshProposedCargoUsage(0); } }
public void Initialize(PlayerModel player, GameConfig gameConfig) { inventoryView.Initialize(gameConfig.PlayerConfig.InventoryConfig); inventoryView.Subscribe(player.Inventory); inventoryView.Hide(); pickupNotification.Initialize(gameConfig.ControlsConfig); _pickupSystem = new PickupSystem(player.Inventory, pickupNotification); pickupNotification.Hide(); }
private void Initialize() { _inventoryModel = new InventoryModel(_playerInventory); _inventoryController = new InventoryController(_inventoryModel); var shopController = gameObject.GetComponent <ShopBrowseState>().ShopController(); _inventoryView = GetComponentInChildren <InventoryView>(); _inventoryView.Subscribe(_inventoryModel); _inventoryView.Initialize(shopController, _inventoryController); }
private void ConfigureBottleAndInventory() { _btnGroupMilk.AddButton(_btnMilkFormula); _btnGroupMilk.AddButton(_btnBreastMilk); _btnGroupMilk.Toggled += (sender, item, index) => { _gridMilkOptions.IsVisible = item == _btnBreastMilk; if (_gridMilkOptions.IsVisible == false) { _btnGroupBreastMilk.UpdateCurrentButton(null); } this.InvalidateMeasure(); }; _btnGroupBreastMilk.AddButton(_btnMilkFridge); _btnGroupBreastMilk.AddButton(_btnMilkFreezer); _btnGroupBreastMilk.AddButton(_btnMilkOther); _btnGroupBreastMilk.Toggled += (sender, item, index) => { if (!_updatingMilkStorageFromCode) { if (item == _btnMilkFridge) { InventoryView.Initialize(InventoryFilter.Fridge); ViewModel.ShowInventoryCommand?.Execute(true); LeftPageType = null; } else if (item == _btnMilkFreezer) { InventoryView.Initialize(InventoryFilter.Freezer); ViewModel.ShowInventoryCommand?.Execute(true); LeftPageType = null; } else if (item == _btnMilkOther) { InventoryView.Initialize(InventoryFilter.Other); ViewModel.ShowInventoryCommand?.Execute(true); LeftPageType = null; } else { ViewModel.ShowInventoryCommand?.Execute(false); } } }; }
public void Refresh() { //make a list of all items trader is selling string stationID = GameManager.Inst.PlayerProgress.SpawnStationID; ClearSelections(); if (GameManager.Inst.WorldManager.DockableStationDatas.ContainsKey(stationID)) { _currentStationData = GameManager.Inst.WorldManager.DockableStationDatas[stationID]; ShipInventorySheet.InventoryItemTypes = _itemTypeFilter; if (_itemTypeFilter.Contains(ItemType.Ammo)) { ShipInventorySheet.InventoryType = InventoryType.AmmoBay; } else { ShipInventorySheet.InventoryType = InventoryType.CargoBay; } ShipInventorySheet.Refresh(); ShipInventorySheet.RefreshLoadButtons(null); if (_currentStationData != null && _currentStationData.TraderSaleItems != null) { List <InvItemData> displayedItems = new List <InvItemData>(); foreach (SaleItem saleItem in _currentStationData.TraderSaleItems) { ItemStats itemStats = GameManager.Inst.ItemManager.GetItemStats(saleItem.ItemID); Item item = new Item(itemStats); InvItemData invItem = new InvItemData(); invItem.Item = item; invItem.Quantity = saleItem.Quantity; if (_itemTypeFilter.Contains(itemStats.Type)) { displayedItems.Add(invItem); } } TraderInventory.Initialize(displayedItems); TraderInventory.RefreshLoadButtons(); } RefreshPrices(); RefreshPlayerMoney(); } }
public void Refresh() { //make a list of all items in the vault string stationID = GameManager.Inst.PlayerProgress.SpawnStationID; ClearSelections(); if (GameManager.Inst.WorldManager.DockableStationDatas.ContainsKey(stationID)) { _currentStationData = GameManager.Inst.WorldManager.DockableStationDatas[stationID]; ShipInventorySheet.InventoryItemTypes = _itemTypeFilter; if (_itemTypeFilter.Contains(ItemType.Ammo)) { ShipInventorySheet.InventoryType = InventoryType.AmmoBay; } else { ShipInventorySheet.InventoryType = InventoryType.CargoBay; } ShipInventorySheet.Refresh(); ShipInventorySheet.RefreshLoadButtons(null); if (_currentStationData.HomeStationData != null) { List <InvItemData> allVaultItems = _currentStationData.HomeStationData.ItemsInVault; List <InvItemData> displayedItems = new List <InvItemData>(); foreach (InvItemData item in allVaultItems) { if (_itemTypeFilter.Contains(item.Item.Type)) { displayedItems.Add(item); } } VaultInventory.Initialize(displayedItems); VaultInventory.RefreshLoadButtons(); RefreshVaultSpace(_currentStationData.HomeStationData, allVaultItems); } } }
private void SetupViews() { shopInventoryView.Initialize(shopController, inputManager); customerInventoryView.Initialize(customerController, inputManager); }
#pragma warning restore 0649 public void Initialize() { _inventoryViewInstance = Instantiate(_inventoryViewPrefab, _canvas.transform); _inventoryViewInstance.Initialize(); }
/// <summary> /// Gets called when this page is about to show and performs the initialization /// </summary> public override void AboutToShow() { base.AboutToShow(); InventoryView.Initialize(); }