/* one slot items moves correctly * 2 and more slot items moves incorectly * * */ void Awake() { text = FindObjectOfType <Text>(); iRef = FindObjectOfType <InventoryReference>(); player = iRef.playerInventory; border = Resources.Load("prefabs/border") as GameObject; }
void Awake() { if (instance != null) { Debug.Log("Mulit instances are there for theinventory"); } instance = this; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); playerInv = GetComponent <InventoryV2>(); }
void Start() { //transform.parent = null; playerInv = transform.root.transform.Find("FPS").GetComponent<InventoryV2>(); Jitika = transform.root.GetComponent<GameInv>().gInv[id]; }
// Use this for initialization void Start() { UserPl = transform.parent.GetComponent<UserPlayer>(); playerInv = GetComponent<InventoryV2>(); escScript = GetComponent<GameMenu>(); sx = Screen.width; sy = Screen.height; cwLocX = mainX + 2; cwLocY = mainY + 40; cwWidth = 200; cwHeight = mainH - 40 - 50; picX = mainX + cwWidth + 10; picY = cwLocY; btnW = cwWidth - 16; recX = picX + picW + 5; recY = picY; recW = mainX + mainW - recX - 2; recH = cwHeight; rbtnW = recW - 16; crBtnX = mainX + 10; crBtnY = cwLocY + cwHeight + 10; crBtnW = mainW - 20; crBtnH = mainH - cwHeight - 40 - 20; canCraft = new bool[craftList.Length]; }
// Use this for initialization void Start() { TerraMgr = GameObject.Find(" TerrainMgr"); sx = Screen.width; sy = Screen.height; posx = (sx/2) - (xhairDim/2); posy = (sy/2) - (xhairDim/2); inv = gameObject.GetComponent<InventoryV2>(); }
// Use this for initialization void Awake() { Instance = this; }
void Start() { inventoryObject = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InventoryV2>(); //inventoryObject.OnItemChangeCallback += DisplayUI; }