public void fillTab(InventoryTabType tabType, bool isSelected, TabEventChannelSO changeTabEvent) { _tabName.StringReference = tabType.TabName; _actionButton.interactable = !isSelected; _actionButton.onClick.RemoveAllListeners(); _actionButton.onClick.AddListener(() => changeTabEvent.RaiseEvent(tabType)); }
public void FillInventory(InventoryTabType _selectedTabType = InventoryTabType.CookingItem, bool isNearPot = false) { _isNearPot = isNearPot; if ((_tabTypesList.Exists(o => o.TabType == _selectedTabType))) { _selectedTab = _tabTypesList.Find(o => o.TabType == _selectedTabType); } else { if (_tabTypesList != null) { if (_tabTypesList.Count > 0) { _selectedTab = _tabTypesList[0]; } } } if (_selectedTab != null) { SetTabs(_tabTypesList, _selectedTab); List <ItemStack> listItemsToShow = new List <ItemStack>(); listItemsToShow = _currentInventory.Items.FindAll(o => o.Item.ItemType.TabType == _selectedTab); FillInvetoryItems(listItemsToShow); } else { Debug.LogError("There's no selected tab"); } }
public void FillInventory(TabType _selectedTabType = TabType.none, bool _isNearPot = false) { isNearPot = _isNearPot; if ((_selectedTabType != TabType.none) && (tabTypesList.Exists(o => o.TabType == _selectedTabType))) { selectedTab = tabTypesList.Find(o => o.TabType == _selectedTabType); } else { if (tabTypesList != null) { if (tabTypesList.Count > 0) { selectedTab = tabTypesList[0]; } } } if (selectedTab != null) { FillTypeTabs(tabTypesList, selectedTab); List <ItemStack> listItemsToShow = currentInventory.Items.FindAll(o => o.Item.ItemType.TabType == selectedTab); FillItems(listItemsToShow); } else { Debug.Log("There's no item tab type "); } }
public void RaiseEvent(InventoryTabType item) { if (OnEventRaised != null) { OnEventRaised.Invoke(item); } }
public void fillTab(InventoryTabType tabType, bool isSelected) { _tabImage.sprite = tabType.TabIcon; _actionButton.interactable = !isSelected; if (isSelected) { _tabImage.color = _selectedIconColor; } else { _tabImage.color = _deselectedIconColor; } _actionButton.onClick.RemoveAllListeners(); _actionButton.onClick.AddListener(() => _changeTabEvent.RaiseEvent(tabType)); }
public void FillTabs(List <InventoryTabType> typesList, InventoryTabType selectedType, TabEventChannelSO changeTabEvent) { if (instantiatedGameObjects == null) { instantiatedGameObjects = new List <InventoryTypeTabFiller>(); } if (gameObject.GetComponent <VerticalLayoutGroup>() != null) { gameObject.GetComponent <VerticalLayoutGroup>().enabled = true; } int maxCount = Mathf.Max(typesList.Count, instantiatedGameObjects.Count); for (int i = 0; i < maxCount; i++) { if (i < typesList.Count) { if (i >= instantiatedGameObjects.Count) { Debug.Log("Maximum tabs reached"); } bool isSelected = typesList[i] == selectedType; //fill instantiatedGameObjects[i].fillTab(typesList[i], isSelected); instantiatedGameObjects[i].gameObject.SetActive(true); } else if (i < instantiatedGameObjects.Count) { //Desactive instantiatedGameObjects[i].gameObject.SetActive(false); } } StartCoroutine(waitBeforeDesactiveLayout()); }
void ChangeTabEventRaised(InventoryTabType tabType) { FillInventory(tabType.TabType); }
void FillTypeTabs(List <InventoryTabType> typesList, InventoryTabType selectedType) { tabFiller.FillTabs(typesList, selectedType, ChangeTabEvent); }
IEnumerator ShowA(InventoryTabType tab, HeroSlotState state) { //인벤토리 열릴시 NewCheck해제 onCheckNewHeroEarned(); SizeControl(); //canvas.enabled = false; canvas.gameObject.SetActive(true); if (state == HeroSlotState.Battle) { objTitle.SetActive(false); //.isOn = true; scrollBattleHero.GetComponent <CanvasRenderer>().SetAlpha(0f); heroTypeButtonPanel.SetActive(false); } else if (state == HeroSlotState.Territory) { objTitle.SetActive(false); //toggleTown.Select(); heroTypeButtonPanel.SetActive(false); objListRoot.GetComponent <RectTransform>().sizeDelta = originalListSize; } else if (state == HeroSlotState.Training) { objTitle.SetActive(false); heroTypeButtonPanel.SetActive(true); } else { objTitle.SetActive(true); heroTypeButtonPanel.SetActive(true); objListRoot.GetComponent <RectTransform>().sizeDelta = originalListSize; } //if(state != HeroSlotState.Internal) // OnValueChangedToggleListType("Battle"); //else // OnValueChangedToggleListType("Town"); for (int i = 0; i < heroSlotContainerList.Count; i++) { heroSlotContainerList[i].state = state; } scrollBattleHero.gameObject.SetActive(tab == InventoryTabType.Battle); scrollTownHero.gameObject.SetActive(tab == InventoryTabType.Territory); if (onOpened != null) { onOpened(); } yield return(null); if (tab == InventoryTabType.Battle) { scrollBattleHero.normalizedPosition = new Vector2(scrollBattleHero.normalizedPosition.x, 1f); } else if (tab == InventoryTabType.Territory) { scrollTownHero.normalizedPosition = new Vector2(scrollTownHero.normalizedPosition.x, 1f); } if (isRegisteredSorting) { sortBehavior.SortHeroList(sortBehavior.heroSortType); isRegisteredSorting = false; } scrollBattleHero.GetComponent <CanvasRenderer>().SetAlpha(1f); scrollTownHero.GetComponent <CanvasRenderer>().SetAlpha(1f); canvas.enabled = true; coroutineShow = null; yield break; }
void Show(InventoryTabType tab = InventoryTabType.Battle, HeroSlotState state = HeroSlotState.Inventory) { currentHeroSlotState = state; sortToggle.isOn = false; SortingTypeButtonPanel.SetActive(sortToggle.isOn); //slotBG.offsetMin = new Vector2(slotBG.offsetMin.x, -0.25f); //slotBG.offsetMax = new Vector2(slotBG.offsetMax.x, 0); if (!sortToggle.gameObject.activeSelf) { sortToggle.gameObject.SetActive(true); } if (coroutineShow != null) { return; } if (state == HeroSlotState.Territory || state == HeroSlotState.Training) { sortBehavior.SortHeroList(HeroSortingType.Auto, state); } else { sortBehavior.SortHeroList(currentSortType, HeroSlotState.Inventory); } if (tab == InventoryTabType.Battle) { toggleTown.isOn = false; toggleBattle.isOn = true;// Select(); heroInventoryScrollViewContent.gameObject.SetActive(true); territoryheroInventoryScrollViewContent.gameObject.SetActive(false); UIHeroSlotContainer[] temp = heroInventoryScrollViewContent.GetComponentsInChildren <UIHeroSlotContainer>(); if (temp.Length > 0) { notHeroText.gameObject.SetActive(false); } else { notHeroText.gameObject.SetActive(true); } } else { toggleTown.isOn = true;//Select(); toggleBattle.isOn = false; heroInventoryScrollViewContent.gameObject.SetActive(false); territoryheroInventoryScrollViewContent.gameObject.SetActive(true); UIHeroSlotContainer[] temp = territoryheroInventoryScrollViewContent.GetComponentsInChildren <UIHeroSlotContainer>(); if (temp.Length > 0) { notHeroText.gameObject.SetActive(false); } else { notHeroText.gameObject.SetActive(true); } } coroutineShow = StartCoroutine(ShowA(tab, state)); }