void Start() { timer = 0; audio = GetComponent<AudioSource>(); upperBody = new List<GameObject>(); lowerBody = new List<GameObject>(); upperBodyItems = new string[] { "blouse", "jacket", "shirt", "tank" }; lowerBodyItems = new string[] { "miniskirt", "shorts", "pants", "dress" }; for (int i = 0; i < 4; i++) { upperBody.Add(Resources.Load("Prefabs/" + upperBodyItems[i]) as GameObject); lowerBody.Add(Resources.Load("Prefabs/" + lowerBodyItems[i]) as GameObject); } //shooter ref shoot_ref = GameObject.Find("Fashion_Shooter_Gun").GetComponent<shooter>(); //inventory ref invent_ref = GameObject.Find("FashionPolice").GetComponent<InventorySpawnner>(); //movement ref move_ref = GameObject.Find("FashionPolice").GetComponent<movement>(); //inventroy changeref //= GameObject.Find("").GetComponent<InventoryChanger>(); score_track = GameObject.Find("FashionPolice").GetComponent<ScoreTracker>(); speechBubble = GameObject.FindGameObjectWithTag("SpeechBubble").GetComponentInChildren<Image>(); feedback1 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); feedback2 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); }
//talk1 talk_ref = null; void Start() { inventorySpawnnerScript = GameObject.Find("FashionPolice").GetComponent<InventorySpawnner>(); talk1Script = GameObject.Find(inventorySpawnnerScript.modelCollider.name).GetComponent<talk1>(); //talk1 = GameObject.Find)( }