Example #1
0
    public void UpdatePanelSlots()
    {
        int         index     = 0;
        List <Item> panelList = new List <Item>();

        foreach (KeyValuePair <Item, int> keyPair in itemList)
        {
            panelList.Add(keyPair.Key);
        }

        foreach (Transform child in GameManager.gm.data.inventorySlots.transform)
        {
            InventorySlotController slot = child.GetComponent <InventorySlotController>();

            if (index < itemList.Count)
            {
                slot.item = panelList[index];
            }
            else
            {
                slot.item = null;
            }

            slot.UpdateInfo();

            index++;
        }

        GameManager.gm.data.goldPieces.text = GetCoins();
        GameEvents.OnInventoryUpdated();
    }
Example #2
0
    void UpdatePanelSlots()
    {
        int index = 0;

        foreach (Transform child in inventoryPanel.transform)
        {
            InventorySlotController slot = child.GetComponent <InventorySlotController>();

            if (index < list.Count)
            {
                slot.item = list[index];
            }
            else
            {
                slot.item = null;
            }

            slot.UpdateInfo();
            index++;
        }
    }
Example #3
0
    public void UpdatePanelSlots()
    {
        int index = 0;

        foreach (Transform child in inventoryPanel.transform)
        {
            InventorySlotController slot = child.GetComponent <InventorySlotController>();

            if (index < playerSheet.bag.Count)
            {
                slot.item = playerSheet.bag[index];
                //slot.amount = 1;                f
            }
            else
            {
                slot.item = null;
            }

            slot.UpdateInfo();
            index++;
        }
    }