public void Start() { man = FindObjectOfType <GameManager>(); inv = FindObjectOfType <InventoryMana>(); string CliList = File.ReadAllText(Application.dataPath + "/ClientInfo" + "/ClientlistJS.json"); string DeadList = File.ReadAllText(Application.dataPath + "/ClientInfo" + "/DeathListJS.json"); // ClientList = (TextAsset)Resources.Load("Clients_List"); // DeathList = (TextAsset)Resources.Load("Deaths_List"); if (CliList != null) { Client = (CliList.Split('\n')); } if (DeadList != null) { Death = (DeadList.Split('\n')); } //JsonUtility.ToJson(Client); // File.WriteAllText(Application.dataPath + "/ClientlistJS.json", Client[2]); // File.WriteAllText(Application.dataPath + "/ClientlistJS.json", Client[1]); }
void Start() { mann = GameObject.FindObjectOfType <GameManager>().GetComponent <GameManager>(); uimann = GameObject.FindObjectOfType <UIManager>(); invman = GameObject.FindObjectOfType <InventoryMana>().GetComponent <InventoryMana>(); climan = FindObjectOfType <ClientMana>(); //mann = mann //invman = if (mann.tutorial) { namenum = 0; Deathnum = 0; } // Debug.Log(invman.headstoneList.Count); RequestedHeadstone = invman.headstoneList[headnum].GetComponent <headstoneobj>().currentheadstone; RequestedCoffin = invman.CoffinList[coffinnum].GetComponent <Coffinobj>().SelectedCoffin; clientName.text = ("Name:\n" + climan.Client[namenum]); Causeofdeath.text = ("Cause of Death:\n" + climan.Death[Deathnum]); client = climan.Client[namenum]; // name.text = ("Name:\n"+client); Reasonofdeath = climan.Death[Deathnum]; Causeofdeath.text = ("Cause of Death:\n" + Reasonofdeath); climan.openclients.Insert(0, this); payr.text = ("Pay: " + Pay.ToString()); timetocom.text = ("Time to Complete: " + timetocomplete.ToString()); currentstatus = Status.notstarted; //txtcontents = textAsset.text; jobstatus.text = "Current Status: Not Started"; }