public void OnUse() //左击使用 { int startvalue = PlayInfo._instance.GetOverallPower(); if (it.Count <= 0) { Close(); return; } itUI.ChangeCount(1); PlayInfo._instance.InventoryUse(it, 1); Close(); int endvalue = PlayInfo._instance.GetOverallPower(); powershow.ShowPowerChange(startvalue, endvalue); InventoryUI._instance.SendMessage("UpdateCount"); }
public void OnUse() { itUI.ChangeCount(); PlayerInfo._instance.InventoryUse(it); if (it._Count <= 0) { OnClose(); InventoryUI._instance.SendMessage("UpdateCount"); } }
private void UseClick(int num) { inventoryItemUI.ChangeCount(num); PlayerInfo.Instance.InventoryUse(inventory, num); Close(); }
public void OnUse() { itUI.ChangeCount(1); PlayerInfo._instance.InventoryUse(it, 1); OnClose(); }
public void On_Use_Click() { itUI.ChangeCount(1); playerInfo._instance.InventoryUse(it, 1); On_InventoryPopup_Close_Click(); }