bool HaveBonusDurability(InventoryItemObject item)
	{
		if (PlayerSaveData.reference.trainData.bonusEquipmentDurability <= 0)
			return false;
		if (InventorySystem.reference.GetSlotInfo (item.GetLastSlot ()).type == InventorySystem.SlotType.Shop)
			return false;
		return true;
	}
Example #2
0
 bool HaveBonusDurability(InventoryItemObject item)
 {
     if (PlayerSaveData.reference.trainData.bonusEquipmentDurability <= 0)
     {
         return(false);
     }
     if (InventorySystem.reference.GetSlotInfo(item.GetLastSlot()).type == InventorySystem.SlotType.Shop)
     {
         return(false);
     }
     return(true);
 }