Example #1
0
 //拖拽子功能
 /// <summary>
 /// 组合物品
 /// </summary>
 private void GroupMaterials(InventoryItemController ctrl)
 {
     ctrl.InitNum(ctrl.Num + num);
     if (ctrl.Num > 64)
     {
         Debug.Log("hhh");
         CreateAndSettleNewItem(ctrl.Num - 64);
         ctrl.InitNum(64);
     }
     GameObject.Destroy(gameObject);
 }
Example #2
0
 /// <summary>
 /// 从合成槽将物品放回背包
 /// </summary>
 public void AddItems(List <GameObject> list)
 {
     for (int i = 0; i < list.Count; i++)
     {
         RectTransform tempTransform = list[i].GetComponent <RectTransform>();
         for (int j = 0; j < slotLists.Count; j++)
         {
             Transform bagTemp = slotLists[j].GetComponent <Transform>().Find("InVentoryItem");
             if (bagTemp != null)
             {
                 InventoryItemController bagCtrl   = bagTemp.gameObject.GetComponent <InventoryItemController>();
                 InventoryItemController craftCtrl = list[i].GetComponent <InventoryItemController>();
                 if (bagCtrl.Id == craftCtrl.Id)
                 {
                     bagCtrl.InitNum(craftCtrl.Num + bagCtrl.Num);
                     GameObject.Destroy(list[i]);
                     break;
                 }
             }
             else
             {
                 tempTransform.SetParent(slotLists[j].GetComponent <Transform>());
                 tempTransform.localPosition = Vector3.zero;
                 tempTransform.GetComponent <InventoryItemController>().ResetSpriteSize(tempTransform, 85, 85);
                 break;
             }
         }
     }
 }
Example #3
0
 /// <summary>
 /// 向槽里放置一个物品
 /// </summary>
 private void PutOneInSlot(GameObject targetSlot)
 {
     //槽里有物品
     if (targetSlot.tag == "InVentoryItem")
     {
         InventoryItemController tempCtrl = targetSlot.GetComponent <InventoryItemController>();
         //槽里物品id与当前拖拽物品id一致
         if (tempCtrl.Id == id)
         {
             tempCtrl.InitNum(tempCtrl.Num + 1);     //槽内物品数量加一
             InitNum(num - 1);                       //拖拽中物品数量减一
             if (num == 0)
             {
                 GameObject.Destroy(gameObject);
             }
         }
     }
     //槽里没有物品且可放置(合成槽有放置规则)
     else if (targetSlot.tag == "InVentorySlot" || (targetSlot.tag == "CraftingSlot" && targetSlot.GetComponent <CraftingSlotController>().IsOpen&& id == targetSlot.GetComponent <CraftingSlotController>().Id))
     {
         if (targetSlot.GetComponent <Transform>().Find("InVentoryItem") == null)
         {
             GameObject go = GameObject.Instantiate(gameObject, targetSlot.GetComponent <RectTransform>());
             //复制物品
             InitNewItem(go, 1, targetSlot.tag);         //创建新的数量为1的物品放进槽中
             InitNum(num - 1);                           //拖拽中物品数量减一
             InventoryPanelController.Instance.SendDargMaterialItem(go);
         }
         else if (targetSlot.GetComponent <Transform>().Find("InVentoryItem") != null)
         {
             InventoryItemController tempCtrl = targetSlot.GetComponent <Transform>().Find("InVentoryItem").GetComponent <InventoryItemController>();
             //槽里物品id与当前拖拽物品id一致
             if (tempCtrl.Id == id)
             {
                 tempCtrl.InitNum(tempCtrl.Num + 1);     //槽内物品数量加一
                 InitNum(num - 1);                       //拖拽中物品数量减一
                 if (num == 0)
                 {
                     GameObject.Destroy(gameObject);
                 }
             }
         }
     }
 }
Example #4
0
    /// <summary>
    /// 初始化复制的物品
    /// </summary>
    /// <param name="go"></param>
    private void InitNewItem(GameObject go, int num, string tag)
    {
        InventoryItemController tempCtrl = go.GetComponent <InventoryItemController>();
        RectTransform           rect     = go.GetComponent <RectTransform>();

        rect.localPosition = Vector3.zero;  //位置初始化
        tempCtrl.InitId(id);                //id初始化
        tempCtrl.InitName();                //名称初始化,去掉clone
        tempCtrl.InitNum(num);              //数量文本初始化
        tempCtrl.GetComponent <CanvasGroup>().blocksRaycasts = true;
        if (tag == "InVentorySlot")
        {
            tempCtrl.ResetSpriteSize(go.GetComponent <RectTransform>(), 85, 85);
        }
        else
        {
            tempCtrl.ResetSpriteSize(go.GetComponent <RectTransform>(), 70, 62);
        }
    }