void Start()
 {
     buttons = new List<GameObject>();
     panelImageScript = panel.GetComponent<Image>();
     biographyImageScript = GameObject.Find("Biography").GetComponent<Image>();
     triggerSquareBoundary = 5;
     changeInventoryIcons = false;
     inventoryDisplayStates = InventoryDisplayStates.NoInventory;
     buttonStates = ButtonStates.Create;
     torsoItems = new string[] { "Blouse", "Jacket", "Shirt", "Tank" };
     legsItems = new string[] { "Miniskirt", "Shorts", "Pants", "Dress" };
 }
 void OnTriggerEnter(Collider other)
 {
     modelCollider = other;
     if (other.tag == "models")
     {
         panelImageScript.color = Color.white;
         if (inventoryDisplayStates == InventoryDisplayStates.NoInventory)
         {
             SpawnButtons();
             inventoryDisplayStates = InventoryDisplayStates.InventoryTorsoSpawning;
         }
         if (inventoryDisplayStates == InventoryDisplayStates.InventoryTorsoSpawning)
         {
             for (int i = 0; i < buttons.Count; i++)
             {
                 buttons[i].GetComponent<Image>().sprite = Resources.Load<Sprite>("Sprites/TorsoItems/" + torsoItems[i]);
             }
             inventoryDisplayStates = InventoryDisplayStates.InventoryTorsoSpawningDone;
         }
     }
     if(other.name == "Jenni")
     {
         biographyImageScript.sprite= Resources.Load<Sprite>("Biography/biographs/bio1");
         biographyImageScript.color = Color.white;
     }
     else if(other.name == "Andrew")
     {
         biographyImageScript.sprite = Resources.Load<Sprite>("Biography/biographs/bio2");
         biographyImageScript.color = Color.white;
     }
     else if (other.name == "Melissa")
     {
         biographyImageScript.sprite = Resources.Load<Sprite>("Biography/biographs/bio3");
         biographyImageScript.color = Color.white;
     }
     else if (other.name == "Julian")
     {
         biographyImageScript.sprite = Resources.Load<Sprite>("Biography/biographs/bio4");
         biographyImageScript.color = Color.white;
     }
 }
 void Update()
 {
     if (changeInventoryIcons && inventoryDisplayStates == InventoryDisplayStates.InventoryLegsSpawning)
     {
         for (int i = 0; i < buttons.Count; i++)
         {
             buttons[i].GetComponent<Image>().sprite = Resources.Load<Sprite>("Sprites/LegsItems/" + legsItems[i]);
         }
         inventoryDisplayStates = InventoryDisplayStates.InventoryLegsSpawningDone;
         changeInventoryIcons = false;
     }
     if (buttonStates == ButtonStates.Delete)
     {
         biographyImageScript.color = Color.clear;
         panelImageScript.color = Color.clear;
         changeInventoryIcons = false;
         inventoryDisplayStates = InventoryDisplayStates.NoInventory;
         buttonStates = ButtonStates.Create;
         DestroyButtons();
     }
 }
    //void OnTriggerExit(Collider other)
    //{
    //    if (other.tag == "models")
    //    {
    //        biographyImageScript.color = Color.clear;
    //        panelImageScript.color = Color.clear;
    //        changeInventoryIcons = false;
    //        inventoryDisplayStates = InventoryDisplayStates.NoInventory;
    //        buttonStates = ButtonStates.Create;
    //        DestroyButtons();
    //    }
    //}

    public void clearDisplay()
    {
        biographyImageScript.color = Color.clear;
        panelImageScript.color = Color.clear;
        changeInventoryIcons = false;
        inventoryDisplayStates = InventoryDisplayStates.NoInventory;
        buttonStates = ButtonStates.Create;
        DestroyButtons();
    }