void Start()
    {
        stats.Name         = "Eggplant";
        stats.HealthPoints = monk.Strength;
        stats.ManaPoints   = 100;
        stats.Level        = 1;
        stats.Experience   = 0;
        stats.Mastery      = 1;
        stats.Strength     = 8;
        stats.Defense      = 4;
        stats.Magical      = 11;
        stats.MagDefense   = 3;
        stats.Speed        = 5;
        stats.Luck         = 5;

        /*stats[0] = new BaseStat(4, "Strength", "Character Physical Power");
         * stats[1] = new BaseStat(100, "HP", "Health of Player");
         * stats[2] = new BaseStat(1, "Mastery", "Proficency in Class");
         * stats[3] = new BaseStat(8, "Strength", "Character Physical Attack");
         * stats[4] = new BaseStat(4, "Defense", "Character Physical Defense");
         * stats[5] = new BaseStat(11, "Magic", "Character Magical Power");
         * stats[6] = new BaseStat(3, "MagDefense", "Character Magical Defense");
         * stats[7] = new BaseStat(2, "Speed", "Distance Character can travel");
         * stats[3].AddStatBonus(new StatBonus(5));
         * Debug.Log(stats[3].GetCalcStatValue());*/


        stats.CurrentClass            = monk.monkClass();
        stats.currentClassLvlupPoints = monk.GetLvlUpPoints();
        weapons = Database.GetWeapon(410);
        int statsmod2 = weapons.statModifier["weaponDamage"];

        Debug.Log(statsmod2);
        armor   = Database.GetArmor(410);
        skill_1 = monk.skills[0];
        Debug.Log(skill_1);
    }