void Start() { stats.Name = "Eggplant"; stats.HealthPoints = monk.Strength; stats.ManaPoints = 100; stats.Level = 1; stats.Experience = 0; stats.Mastery = 1; stats.Strength = 8; stats.Defense = 4; stats.Magical = 11; stats.MagDefense = 3; stats.Speed = 5; stats.Luck = 5; /*stats[0] = new BaseStat(4, "Strength", "Character Physical Power"); * stats[1] = new BaseStat(100, "HP", "Health of Player"); * stats[2] = new BaseStat(1, "Mastery", "Proficency in Class"); * stats[3] = new BaseStat(8, "Strength", "Character Physical Attack"); * stats[4] = new BaseStat(4, "Defense", "Character Physical Defense"); * stats[5] = new BaseStat(11, "Magic", "Character Magical Power"); * stats[6] = new BaseStat(3, "MagDefense", "Character Magical Defense"); * stats[7] = new BaseStat(2, "Speed", "Distance Character can travel"); * stats[3].AddStatBonus(new StatBonus(5)); * Debug.Log(stats[3].GetCalcStatValue());*/ stats.CurrentClass = monk.monkClass(); stats.currentClassLvlupPoints = monk.GetLvlUpPoints(); weapons = Database.GetWeapon(410); int statsmod2 = weapons.statModifier["weaponDamage"]; Debug.Log(statsmod2); armor = Database.GetArmor(410); skill_1 = monk.skills[0]; Debug.Log(skill_1); }