private static void ProcessSell(InventoryDataObject_SHOP selected)
        {
            if (selected == null)
            {
                Control.LogDebug(DInfo.ShopActions, "-- nothing to sell, return");

                return;
            }

            var price = selected.GetCBillValue();

            if (selected.quantity == 1 || !Control.Settings.AllowMultiSell)
            {
                Control.LogDebug(DInfo.ShopActions, $"-- selling 1x{selected.GetName()}");
                if (Control.Settings.ShowConfirm && price > Control.Settings.ConfirmLowLimit)
                {
                    GenericPopupBuilder.Create("Confirm?", $"Sell {selected.GetName()} for {price}?")
                    .AddButton("Cancel", null, true, null)
                    .AddButton("Accept", () => OnSellItems(1), true, null)
                    .CancelOnEscape()
                    .AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true)
                    .Render();
                }
                else
                {
                    OnSellItems(1);
                }
            }
            else
            {
                Control.LogDebug(DInfo.ShopActions, $"-- show multisell dialog");
                SG_Stores_MultiPurchasePopup_Handler.StartDialog("Sell", selected.shopDefItem,
                                                                 selected.GetName(), selected.quantity, price, OnSellItems, null);
            }
        }
Example #2
0
        public BuyHelper(SG_Shop_Screen shopScreen, InventoryDataObject_SHOP selectedController, SimGameState simGameState)
        {
            this.shopScreen   = shopScreen;
            this.simGameState = simGameState;
            shopIDO           = selectedController;

            Traverse traverse = Traverse.Create(shopScreen).Field("inventoryWidget");

            inventoryWidget = (MechLabInventoryWidget_ListView)traverse.GetValue();
        }
Example #3
0
        // Clone of SoldMultipleItems
        public void BuyMultipleItems(int quantityBought)
        {
            Mod.Log.Debug("BH:BMI entered.");

            //bool isNotStoreOrSalvage = shopIDO.GetItemType() != MechLabDraggableItemType.StorePart &&
            //    shopIDO.GetItemType() != MechLabDraggableItemType.SalvagePart;
            //if (simGameState.InMechLabStore() || !isNotStoreOrSalvage) {
            //    Mod.Logger.Info($"BH:BMI - in the mech lab store, or the part isn't a store part or salvage (is {shopIDO.GetItemType()}). Aborting!");
            //    return;
            //}

            ShopDefItem toBuySDI = shopIDO.shopDefItem;

            // Look for the item in the store inventory
            Shop itemShop = shopIDO.GetShop();
            List <ShopDefItem> activeInventory = itemShop.ActiveInventory;

            Shop.PurchaseType storePT  = toBuySDI.IsInfinite ? Shop.PurchaseType.Normal : Shop.PurchaseType.Special;
            ShopDefItem       storeSDI = activeInventory.Find((ShopDefItem cachedItem) => cachedItem.ID == toBuySDI.ID && cachedItem.Type == shopIDO.shopDefItem.Type);

            if (storeSDI == null)
            {
                Mod.Log.Info("BH:BMI - item not found in store inventory. Aborting!");
                return;
            }

            // Check the price
            int itemPrice = itemShop.GetPrice(storeSDI, storePT, itemShop.ThisShopType);

            Mod.Log.Info($"BH:BMI - itemPrice:{itemPrice} for purchaseType:{storePT}");
            int purchasePrice = itemPrice * quantityBought;

            if (purchasePrice > simGameState.Funds)
            {
                Mod.Log.Info($"BH:BMI - purchasePrice:{purchasePrice} (itemPrice:{itemPrice} x quantity:{quantityBought}) > funds: {simGameState.Funds}. Aborting!");
                return;
            }

            // Check the quantity available
            if (storePT != Shop.PurchaseType.Normal)
            {
                if (storeSDI.Count < quantityBought)
                {
                    Mod.Log.Info($"BH:BMI - store has quantity {storeSDI.Count} in inventory, but {quantityBought} was requested. Aborting!");
                    return;
                }

                storeSDI.Count -= quantityBought;
                if (storeSDI.Count < 1)
                {
                    Mod.Log.Debug($"BH:BMI - Store count below 1, removing!");
                    activeInventory.Remove(storeSDI);
                }
                Mod.Log.Debug($"BH:BMI - Reduced store count by {quantityBought} to {storeSDI.Count}!");
            }

            for (int i = 0; i < quantityBought; i++)
            {
                // Decrement the price
                simGameState.AddFunds(-itemPrice, null, true, true);
                simGameState.AddFromShopDefItem(storeSDI, false, itemPrice, SimGamePurchaseMessage.TransactionType.Purchase);
                Mod.Log.Debug($"BH:BMI - Reducing funds by -{itemPrice} and adding 1 of {storeSDI.ID}");

                if (!toBuySDI.IsInfinite)
                {
                    if (shopIDO.quantity > 1)
                    {
                        shopIDO.ModifyQuantity(-1);
                        Mod.Log.Debug($"BH:BMI - reducing shop inventory by 1 to {shopIDO.quantity}");
                    }
                    else
                    {
                        Mod.Log.Debug($"BH:BMI - shop inventory below 1, removing!");
                        inventoryWidget.RemoveDataItem(shopIDO);
                        if (shopIDO != null)
                        {
                            shopIDO.Pool();
                        }
                        shopIDO = null;
                    }
                }
            }

            inventoryWidget.RefreshInventoryList();

            Mod.Log.Debug("BH:BMI - Updating all money spots");
            shopScreen.UpdateMoneySpot();
            shopScreen.RefreshAllMoneyListings();

            if (toBuySDI.Type == ShopItemType.MechPart)
            {
                shopScreen.OnItemSelected(inventoryWidget.GetSelectedViewItem());
            }

            Mod.Log.Debug("BH:BMI - triggering iron man save");
            Traverse ironManT = Traverse.Create(shopScreen).Field("triggerIronManAutoSave");

            ironManT.SetValue(true);
        }
Example #4
0
        public static bool Shop_Screen_ReceiveButtonPress_Prefix(SG_Shop_Screen __instance, string button,
                                                                 InventoryDataObject_SHOP ___selectedController, bool ___isInBuyingState, SimGameState ___simState)
        {
            Mod.Log.Debug($"SG_S_S:RBP entered with button:({button})");

            State.Reset();
            if (button != "Capitalism" || ___selectedController == null)
            {
                return(true);
            }
            else
            {
                int cBillValue = ___selectedController.GetCBillValue();
                if (___isInBuyingState)
                {
                    Mod.Log.Debug($"SG_S_S:RBP - processing a purchase.");

                    if (___simState.InMechLabStore() &&
                        (___selectedController.GetItemType() == MechLabDraggableItemType.StorePart ||
                         ___selectedController.GetItemType() == MechLabDraggableItemType.SalvagePart))
                    {
                        // TODO: Can we handle this better than HBS does?
                        return(false);
                    }
                    Shop shop  = ___selectedController.GetShop();
                    int  price = shop.GetPrice(___selectedController.shopDefItem, Shop.PurchaseType.Normal, shop.ThisShopType);
                    if (___selectedController.quantity > 1 || ___selectedController.shopDefItem.IsInfinite)
                    {
                        State.StoreIsBuying = true;

                        if (___selectedController.shopDefItem.IsInfinite)
                        {
                            ___selectedController.quantity = 99;
                        }
                        BuyHelper buyHelper = new BuyHelper(__instance, ___selectedController, ___simState);

                        int maxCanPurchase = (int)Math.Floor(___simState.Funds / (double)price);
                        Mod.Log.Debug($"SG_S_S:RBP - maxCanPurchase:{maxCanPurchase} = funds:{___simState.Funds} / price:{price}.");
                        int popupQuantity = maxCanPurchase < ___selectedController.quantity ? maxCanPurchase : ___selectedController.quantity;
                        Mod.Log.Debug($"SG_S_S:RBP - maxCanPurchase:{maxCanPurchase} controllerQuantity:{___selectedController.quantity} -> popupQuantity:{popupQuantity}.");

                        SG_Stores_MultiPurchasePopup orCreatePopupModule =
                            LazySingletonBehavior <UIManager> .Instance.GetOrCreatePopupModule <SG_Stores_MultiPurchasePopup>(string.Empty);

                        orCreatePopupModule.SetData(___simState, ___selectedController.shopDefItem,
                                                    ___selectedController.GetName(), popupQuantity, price, buyHelper.BuyMultipleItems);
                    }
                    else
                    {
                        GenericPopupBuilder.Create("Confirm?", Strings.T("Purchase for {0}?", SimGameState.GetCBillString(price)))
                        .AddButton("Cancel")
                        .AddButton("Accept", __instance.BuyCurrentSelection)
                        .CancelOnEscape()
                        .AddFader(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill)
                        .Render();
                    }
                }
                else
                {
                    Mod.Log.Debug($"SG_S_S:RBP - processing a sale.");
                    State.StoreIsSelling = true;
                    int num = cBillValue;
                    if (___selectedController.quantity > 1)
                    {
                        SG_Stores_MultiPurchasePopup orCreatePopupModule =
                            LazySingletonBehavior <UIManager> .Instance.GetOrCreatePopupModule <SG_Stores_MultiPurchasePopup>(string.Empty);

                        orCreatePopupModule.SetData(___simState, ___selectedController.shopDefItem,
                                                    ___selectedController.GetName(), ___selectedController.quantity, num, __instance.SoldMultipleItems);
                    }
                    else if (num >= ___simState.Constants.Finances.ShopWarnBeforeSellingPriceMinimum)
                    {
                        GenericPopupBuilder.Create("Confirm?", Strings.T("Sell for {0}?", SimGameState.GetCBillString(num)))
                        .AddButton("Cancel")
                        .AddButton("Accept", __instance.SellCurrentSelection)
                        .CancelOnEscape()
                        .AddFader(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill)
                        .Render();
                    }
                    else
                    {
                        // Sell a single instance
                        __instance.SellCurrentSelection();
                    }
                }
                return(false);
            }
        }
        private static void ProcessBuy(InventoryDataObject_SHOP selected)
        {
            var item_type = selected.GetItemType();

            if (Control.State.Sim.InMechLabStore() && (
                    item_type == MechLabDraggableItemType.StorePart ||
                    item_type == MechLabDraggableItemType.SalvagePart
                    ))
            {
                Control.LogDebug(DInfo.ShopActions, "- cannot buy mech and parts in mechlab, return");
                return;
            }

            //if (ActiveShop is IDefaultShop def_shop)
            ////{
            //    Control.LogDebug(DInfo.ShopActions, "- IDefaultShop");
            //    var shop = def_shop.ShopToUse;
            //    if (shop == null)
            //    {
            //        Control.LogDebug(DInfo.ShopActions, "-- no shop, return");
            //        return;
            //    }
            int price      = GetPrice_Transpliters.GetPrice(null, selected.shopDefItem, Shop.PurchaseType.Normal, Shop.ShopType.System);
            var money      = Control.State.Sim.Funds;
            var max_to_buy = money / price;

            if (!selected.shopDefItem.IsInfinite && max_to_buy > selected.quantity)
            {
                max_to_buy = selected.quantity;
            }

            Control.LogDebug(DInfo.ShopActions, $"-- money:{money} price:{price} num:{selected.quantity} max:{max_to_buy}");

            if (max_to_buy == 1 || !Control.Settings.AllowMultiBuy)
            {
                if (Control.Settings.ShowConfirm && price >= Control.Settings.ConfirmLowLimit)
                {
                    GenericPopupBuilder.Create("Confirm?", $"Purchase {selected.GetName()} for {price}?")
                    .AddButton("Cancel", null, true, null)
                    .AddButton("Accept", () => OnBuyItem(1), true, null)
                    .CancelOnEscape()
                    .AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true)
                    .Render();
                }
                else
                {
                    OnBuyItem(1);
                }
            }
            else
            {
                SG_Stores_MultiPurchasePopup_Handler.StartDialog("Buy", selected.shopDefItem,
                                                                 selected.GetName(), max_to_buy, price, OnBuyItem, null);
            }
            //}
            //else if (ActiveShop is IListShop shop)
            //{

            //}
            //else
            //{
            //    Control.LogError("- unknown type of shop, return");
            //}
        }