// Update is called once per frame void Update() { if (_inputLock > 0) { _inputLock -= Time.deltaTime; } if (Util.IsSwiming) { if (_isRight) { bool depolyFishnet = OVRInput.Get(OVRInput.RawButton.RIndexTrigger); var lv = Util.WeaponLevel; switch (lv) { case 1: _currentfs = FSSmall; break; case 2: _currentfs = FSMedium; break; case 3: _currentfs = fSBig; break; case 4: _currentfs = FSW; break; default: _currentfs = null; break; } if (_currentfs != null && depolyFishnet) { _currentfs.SetActive(true); } else if (_currentfs != null) { _currentfs.SetActive(false); } if (depolyFishnet) { if (lv == 0) { var fishes = Physics.OverlapSphere(ThisObj.transform.position, 0.5f * ThisObj.transform.localScale.x); var realFishes = RemoveBadColliders(fishes); if (realFishes.Count > 0) { int bite = IC.AddFish(realFishes); if (bite > 0) { Util.BleedingTimeLeft = 10.0f * bite; if (!BiteAudio.isPlaying) { BiteAudio.Play(); } } } } else if (lv < 4) { var fishnetCollider = _currentfs.GetComponentInChildren <SphereCollider>(); var colliderCenter = fishnetCollider.transform.position + fishnetCollider.center; var radius = fishnetCollider.radius * fishnetCollider.transform.localScale.x; var fishes = Physics.OverlapSphere(colliderCenter, radius); var realFishes = RemoveBadColliders(fishes); if (realFishes.Count > 0) { int bite = IC.AddFish(realFishes); if (bite > 0) { Util.BleedingTimeLeft = 10.0f * bite; if (!BiteAudio.isPlaying) { BiteAudio.Play(); } } } } else { /** * var fishnetCollider = _currentfs.GetComponentInChildren<SphereCollider>(); * var colliderCenter = fishnetCollider.transform.position + fishnetCollider.center; * var radius = fishnetCollider.radius * fishnetCollider.transform.localScale.x; * var fishes = Physics.OverlapSphere(colliderCenter, radius); * var realFishes = RemoveBadColliders(fishes); * if (realFishes.Count > 0) * { * IC.AddFish(realFishes); * }*/ WandCapture(); } } else { lineR.SetActive(false); } } return; } var cc = Physics.OverlapSphere(ThisObj.transform.position, 0.5f * ThisObj.transform.localScale.x); List <Collider> colliders = RemoveBadColliders(cc); bool isPressed = OVRInput.Get(_isLeft ? OVRInput.RawButton.LIndexTrigger : OVRInput.RawButton.RIndexTrigger) && !OVRInput.Get(_isLeft ? OVRInput.RawButton.LHandTrigger : OVRInput.RawButton.RHandTrigger); if (isPressed) { _pressTime++; if (_pressTime > 1000) { _pressTime = 2; } } else { _pressTime = 0; } _inputLock = isPressed ? _inputLock : 0; ResetHighlightedObj(); HighlightSelectedObj(colliders); if (isPressed && _tempMenuSelection != null && _activeCollider != null) { var deltaX = (ThisObj.transform.position - _lastPointingDirection).x; MC.ModifySlider(deltaX / 3, _tempMenuSelection.GetComponent <Button>()); } if (isPressed && _activeCollider != null) { PressHighlightedObj(); } if (!isPressed) { if (_tempMenuSelection != null && _activeCollider != null) { if (_tempMenuSelection == _activeCollider.gameObject) { MC.ClickButton(_tempMenuSelection.GetComponent <Button>()); } } _tempMenuSelection = null; } _lastPointingDirection = ThisObj.transform.position; }