void Start() { lib = GetComponent <Library>(); inv = GetComponent <Inventary>(); Equip = GetComponent <Equipment>(); MouseItem = GetComponent <MouseItem>(); }
void Start() { lib = GetComponent <Library>(); inv = GetComponent <Inventary>(); upgrade = GetComponent <Upgrader>(); MouseItem = GetComponent <MouseItem>(); }
// Start is called before the first frame update void Start() { FindObjectOfType <AudioMnager>(true).SetAudio(); mechanics = GameObject.FindGameObjectWithTag("Player").GetComponent <Mechanics>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); inventary = Inventary.inventary; SetEnemyHealth(); }
// Start is called before the first frame update void Awake() { if (inventary == null) { inventary = this; } else if (inventary != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void OnEnable() { SetStatus(true); inventary = Game.Instance.inventary; qty = inventary.GetQty(id); IslandsManager.DataIsland dataIsland = Game.Instance.islandsManager.activeIsland; if (id == 3) { if (!dataIsland.madera) SetStatus(false); else SetStatus(true); } if (id == 4) { if (!dataIsland.arena) SetStatus(false); else SetStatus(true); } if (id == 5) { if (!dataIsland.piedras) SetStatus(false); else SetStatus(true); } SetQty(); }
void Awake() { QualitySettings.vSyncCount = 1; if (!mInstance) { mInstance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); Scene actual = SceneManager.GetActiveScene(); currentLevelIndex = actual.buildIndex; currentLevel = actual.name; phoneConversationsData = GetComponent <PhoneConversationsData> (); interactiveObjectsTexts = GetComponent <InteractiveObjectsTexts> (); gameProgress = GetComponent <GameProgress> (); inventary = GetComponent <Inventary> (); triviaData = GetComponent <TriviaData> (); dialoguesData = GetComponent <DialoguesData> (); users = GetComponent <Users> (); int val = PlayerPrefs.GetInt("user"); Debug.Log(val); if (val > 0) { Data.Instance.esAlumno = true; } if (esAlumno) { FBase_Login(false); } }
void Awake() { if (!mInstance) mInstance = this; //otherwise, if we do, kill this thing else { Destroy(this.gameObject); return; } islandsManager = GetComponent<IslandsManager>(); inventary = Data.Instance.GetComponent<Inventary>(); mainMenu = GetComponent<MainMenu>(); gameManager = GetComponent<GameManager>(); minigamesManager = GetComponent<MinigamesManager>(); islandDistances = GetComponent<IslandDistances>(); Invoke("StartGame", 1f); }
private void Awake() { Instance = this; grids = GetComponentsInChildren <Grid>(); }
void Start() { userID = PlayerPrefs.GetString("userID"); username = PlayerPrefs.GetString("username", ""); password = PlayerPrefs.GetString("password"); email = PlayerPrefs.GetString("email"); passwordValidated = PlayerPrefs.GetInt("passwordValidated", 0); distanceTraveled = PlayerPrefs.GetInt("distanceTraveled", 0); totalBlocksNotes = PlayerPrefs.GetInt("totalBlocksNotes", 0); if (username == "") firstTimeHere = true; islandActive = PlayerPrefs.GetInt("islandActive", 1); missionActive = PlayerPrefs.GetInt("missionActive", 0); inventary = GetComponent<Inventary>(); inventary.nafta = PlayerPrefs.GetInt("nafta", 0); inventary.comida = PlayerPrefs.GetInt("comida", 0); inventary.madera = PlayerPrefs.GetInt("madera", 0); inventary.arena = PlayerPrefs.GetInt("arena", 0); inventary.piedras = PlayerPrefs.GetInt("piedras", 0); Events.OnShipArrived += OnShipArrived; Events.OnSaveInventary += OnSaveInventary; Events.OnNewMission += OnNewMission; Events.OnMissionComplete += OnMissionComplete; Events.OnResetApp += OnResetApp; Events.NewDistanceTraveled += NewDistanceTraveled; Events.OnSaveBlock += OnSaveBlock; }
void Start() { inventary = gameObject.GetComponent <Inventary>(); inventaryUI.GetComponent <InventaryController>().inventary = inventary; }